Virelai

KR
On FACEIT since 2026 41 matches tracked 41 matches in 30 days
Last updated:

How does Virelai play?

Rating 0.94 K/R 0.71 ADR 80.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 4
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 37%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 87%
Opening duels won 54%+5 pp better than 89%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+13 pp better than 95%
Clutch 1v2 won 24%+2 pp better than 71%
Clutch kills per match 1.5−0.2 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+3 pp better than 69%
AWP share of kills 11%0 pp level
K/D 0.93−0.03 better than 45%
Pistol kills per match 1.9
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.6%−1.0 pp better than 28%
Rounds with 3K 3.6%−0.1 pp better than 56%
MVPs per match 1.8−0.3 better than 23%
4Ks and aces 3x 4K, 2 aces in 41 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 16%
Utility damage per round 2.0−1.8 better than 12%
Enemies flashed per round 0.15−0.09 better than 27%
Rounds with a death 76%+3 pp better than 21%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 41 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
79% -
0.70 -
80.7 -
0.94-
59% of 63 duels -
50% of 4 situations -
Dust 29
33% -
0.71 -
80.0 -
0.93-
49% of 43 duels -
75% of 4 situations -
Anubis7
71% -
0.75 -
83.8 -
1.00-
48% of 42 duels -
40% of 5 situations -
Ancient6
17% -
0.77 -
86.1 -
1.05-
62% of 29 duels -
40% of 5 situations -
Nuke4
0% -
0.64 -
70.9 -
0.81-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Virelai plays

Across 41 matches Virelai averages K/R 0.71, ADR 80.1 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 50%. That is better than 95% of players on level 4. Most room to improve: Utility damage per round at 2.0. That is better than only 12% of players on level 4. On average 15.2 kills per match, 46% of them headshots. In 13 of 41 matches the rating was 1.10 or higher (32%), in 22 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Last 30 days: 41 matches, win rate 49%, ELO balance −54.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.