VireZ

Denmark
117 matches tracked
Last updated:

How does VireZ play?

Rating 1.18 (from 74 matches) K/R 0.81 ADR 84.3 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 74 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 59%+5 pp · Ø 54% better than 81%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 58%+16 pp · Ø 42% better than 99%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (54%).

Headshot rate 46%−8 pp · Ø 54% better than 18%
AWP share of kills 18%+5 pp · Ø 13% better than 75%
K/D 1.20+0.07 · Ø 1.13 better than 62%
Pistol kills per match 3.2
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so clearly below the average (14.2%).

2K rounds 12.8%−1.4 pp · Ø 14.2% better than 9%
3K rounds 5.8%+1.2 pp · Ø 4.6% better than 84%
MVPs per match 2.5−0.1 · Ø 2.6 better than 35%
4Ks and aces 5x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 22%−12 pp · Ø 34% better than 2%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.35−0.01 · Ø 0.36 better than 52%
Deaths per round 68%−2 pp · Ø 70% better than 61%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.81, Headshots at 45%
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.81 (at the start 0.79). Just above the average (0.79).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +5 ELO, win rate 57%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Anubis
  2. Longest win streak: 12 wins in a row · Anubis
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
67% better than 77%
0.83 better than 69%
83.4 better than 36%
1.24 better than 82%
65% of 80 duels better than 94%
17% of 12 situations better than 7%
Ancient29
62% better than 63%
0.83 better than 63%
83.5 better than 35%
1.21 better than 74%
51% of 63 duels better than 27%
57% of 14 situations better than 87%
Nuke22
77% better than 96%
0.82 better than 77%
85.6 better than 65%
1.23-
69% of 48 duels better than 98%
25% of 4 situations better than 17%
Inferno10
40% -
0.74 -
79.3 -
1.03-
62% of 42 duels -
0% of 1 situations -
Cache9
22% -
0.78 -
84.1 -
1.08-
52% of 44 duels -
0% of 2 situations -
Dust 28
75% -
0.78 -
83.6 -
1.02-
47% of 38 duels -
50% of 2 situations -
Overpass7
71% -
0.87 -
90.8 -
1.35-
76% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VireZ plays

Across 117 matches VireZ averages K/R 0.81 and ADR 84.3; the rating across the 74 rated matches is 1.18. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 22%, better than only 2% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Nuke with a 77% win rate in 22 matches. In 42 of 74 matches the rating was 1.10 or higher (57%), in 21 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.21. Things go best on Nuke (+72 ELO, win rate 77%). Match no. 1 of the day goes best: 70% win rate, −11 ELO. Improved over the last three months: ADR +4.0. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.81, Headshots at 45%. Last 30 days: 5 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.