Vii_

GR
277 matches tracked 78 matches in 30 days
Last updated:

How does Vii_ play?

Rating 0.98 (from 106 matches) K/R 0.70 ADR 76.5 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 9%−2 pp better than 51%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.8
Knife kills 1 in 277 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.2 pp better than 17%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 36x 4K, 4 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +14 pp, ELO +58
= Stayed the same
K/R at 0.70, ADR at 77.3, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.68).

Patterns

From the last 277 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −84 ELO
27 matches · 52% wins
On Inferno −3 ELO
27 matches · 44% wins
Between 6:00 and 12:00 +155 ELO, win rate 43%
On Tuesdays −12 ELO, win rate 41%

Vii_ loses the most ELO on Cache: −84 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 38%
0.67 better than 18%
74.0 better than 17%
0.94 better than 20%
47% of 226 duels better than 25%
36% of 53 situations better than 44%
Dust 267
57% better than 67%
0.74 level
80.4 better than 48%
1.01 better than 39%
50% of 281 duels better than 42%
33% of 48 situations better than 37%
Anubis46
52% better than 48%
0.71 better than 33%
78.2 better than 35%
1.11 better than 73%
48% of 173 duels better than 28%
37% of 27 situations better than 47%
Ancient34
47% better than 29%
0.71 better than 32%
78.5 better than 33%
0.95 better than 22%
52% of 123 duels better than 55%
50% of 34 situations better than 82%
Cache27
52% -
0.69 -
77.2 -
1.05-
54% of 145 duels -
60% of 20 situations -
Inferno27
44% better than 19%
0.66 better than 13%
70.2 better than 8%
0.91-
62% of 123 duels better than 89%
40% of 10 situations level
Nuke7
14% -
0.57 -
65.8 -
0.78-
28% of 32 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vii_ plays

Across 277 matches Vii_ averages K/R 0.70 and ADR 76.5; the rating across the 106 rated matches is 0.98. Biggest strength: Utility damage per round at 5.5. That is better than 83% of players on level 10. On average 15.5 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 57% win rate in 67 matches. In 41 of 106 matches the rating was 1.10 or higher (39%), in 44 it was below 0.90. In 216 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: October 2026 at 1.05. Vii_ loses the most ELO on Cache (−84 ELO, win rate 52%). Things go best on Dust 2 (+215 ELO, win rate 57%). Improved over the last three months: Win rate +14 pp, ELO +58. Unchanged in recent months: K/R at 0.70, ADR at 77.3, Headshots at 52%. Last 30 days: 78 matches, win rate 54%, ELO balance +281.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.