ViTea0

MD
On FACEIT since 2015 207 matches tracked 58 matches in 30 days
Last updated:

How does ViTea0 play?

Rating 1.14 (from 69 matches) K/R 0.74 ADR 84.9 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 69 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 4% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 6%−5 pp better than 36%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.4
Knife kills 1 in 201 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 45x 4K, 3 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 98%
Utility damage per round 7.9+3.8 better than 98%
Enemies flashed per round 0.300.00 level
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 85.1, Headshots at 53%
▼ Got worse
Win rate −6 pp, ELO −421

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months unchanged at 0.74.

Patterns

From the last 201 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +55 ELO
44 matches · 43% wins
Between 12:00 and 18:00 +148 ELO, win rate 44%
On Fridays −16 ELO, win rate 39%

ViTea0 loses the most ELO in match 2 of the day: +55 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
49% better than 38%
0.74 level
86.1 better than 76%
1.15 better than 80%
46% of 303 duels better than 23%
39% of 33 situations better than 53%
Mirage59
54% better than 58%
0.76 better than 58%
86.9 better than 79%
1.25 better than 96%
53% of 365 duels better than 58%
39% of 31 situations better than 53%
Ancient24
42% better than 16%
0.74 better than 46%
79.3 better than 38%
0.99-
49% of 114 duels better than 37%
25% of 8 situations better than 21%
Anubis14
43% -
0.62 -
77.0 -
0.91-
40% of 58 duels -
11% of 9 situations -
Cache14
43% -
0.83 -
94.3 -
1.25-
58% of 73 duels -
22% of 9 situations -
Inferno14
64% -
0.77 -
88.6 -
0.96-
37% of 60 duels -
100% of 4 situations -
Nuke11
45% -
0.60 -
70.2 -
1.03-
41% of 39 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ViTea0 plays

Across 201 matches ViTea0 averages K/R 0.74 and ADR 84.9; the rating across the 69 rated matches is 1.14. Biggest strength: Utility with impact at 46%. That is better than 98% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.4 kills per match, 53% of them headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 36 of 69 matches the rating was 1.10 or higher (52%), in 16 it was below 0.90. In 140 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: September 2026 at 1.22. ViTea0 loses the most ELO in match 2 of the day (+55 ELO, win rate 43%). Things go best on Mirage (+120 ELO, win rate 54%). Got weaker: Win rate −6 pp, ELO −421. Unchanged in recent months: K/R at 0.74, ADR at 85.1, Headshots at 53%. Last 30 days: 58 matches, win rate 53%, ELO balance +82.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.