Venar_TOP
How does Venar_TOP play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Strength45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.06 K/D and so slightly above the average (1.00).
Impact
AverageExactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).
Utility and deaths
Average1.9 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 1.02 (at the start 1.10). Just above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 80.4. Last 3 months: 78.7 (at the start 79.6). Just below the average (79.4).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 50% (at the start 49%). Right on the average (50%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 49% (at the start 57%). Clearly above the average (45%).
Best month: October 2026 with 2,519. Last 3 months: 2,489 (at the start 2,039).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 257 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Venar_TOP loses the most ELO on Mirage: −12 ELO, 56% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Cache
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 43 · Mirage
Maps in detail
from the last 257 matchesCompared with players on the same level who have at least 15 matches on the map.
How Venar_TOP plays
Across 257 matches Venar_TOP averages K/R 0.73, ADR 79.0 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 46 matches. In 110 of 257 matches the rating was 1.10 or higher (43%), in 90 it was below 0.90. In 197 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. Venar_TOP loses the most ELO on Mirage (−12 ELO, win rate 56%). Things go best on Ancient (+30 ELO, win rate 59%). Match no. 4 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: ELO +450. Got weaker: Rating −0.08, Win rate −8 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7, Headshots at 50%. Last 30 days: 61 matches, win rate 52%, net ELO −63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.