Venar_TOP

Ukraine
257 matches tracked 61 matches in 30 days
Last updated:

How does Venar_TOP play?

Rating 1.04 K/R 0.73 ADR 79.0 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 257 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 3.0
Knife kills 7 in 257 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 41%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 36x 4K, 3 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +450
= Stayed the same
K/R at 0.73, ADR at 78.7, Headshots at 50%
▼ Got worse
Rating −0.08, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.72).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −12 ELO
81 matches · 56% win rate
On Sundays −23 ELO, win rate 43%

Venar_TOP loses the most ELO on Mirage: −12 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Cache
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
56% better than 65%
0.74 right on the average
78.8 better than 39%
1.06 better than 59%
54% of 255 duels better than 65%
50% of 50 situations better than 80%
Dust 251
45% better than 28%
0.70 better than 31%
77.6 better than 33%
0.99 better than 34%
57% of 216 duels better than 79%
36% of 36 situations better than 44%
Ancient46
59% better than 75%
0.72 better than 37%
77.3 better than 28%
1.02 better than 47%
49% of 170 duels better than 37%
43% of 23 situations better than 63%
Anubis38
50% better than 42%
0.77 better than 63%
82.5 better than 56%
1.11 better than 73%
53% of 147 duels better than 57%
52% of 33 situations better than 82%
Inferno15
33% better than 4%
0.69 better than 23%
77.3 better than 25%
0.93 better than 13%
68% of 47 duels better than 98%
36% of 11 situations better than 46%
Cache14
43% -
0.81 -
87.4 -
1.14-
70% of 47 duels -
50% of 10 situations -
Nuke5
40% -
0.76 -
80.3 -
1.11-
59% of 22 duels -
60% of 5 situations -
Overpass4
50% -
0.72 -
74.0 -
1.14-
59% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Venar_TOP plays

Across 257 matches Venar_TOP averages K/R 0.73, ADR 79.0 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Ancient with a 59% win rate in 46 matches. In 110 of 257 matches the rating was 1.10 or higher (43%), in 90 it was below 0.90. In 197 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: July 2026 at 1.10. Venar_TOP loses the most ELO on Mirage (−12 ELO, win rate 56%). Things go best on Ancient (+30 ELO, win rate 59%). Match no. 4 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: ELO +450. Got weaker: Rating −0.08, Win rate −8 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.7, Headshots at 50%. Last 30 days: 61 matches, win rate 52%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.