Velody

JP
On FACEIT since 2025 41 matches tracked 20 matches in 30 days
Last updated:
Next update possible in 1h 35m

How does Velody play?

Rating 0.90 (from 20 matches) K/R 0.69 ADR 76.9 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17% on level 5
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
AWPerEntryHeadshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 89%
Opening duels won 45%−4 pp better than 18%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 20%−1 pp better than 47%
Clutch kills per match 1.0−0.6 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+6 pp better than 81%
AWP share of kills 24%+13 pp better than 92%
K/D 0.90−0.07 better than 24%
Pistol kills per match 2.8
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%+0.1 pp better than 53%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 2.0−0.1 better than 38%
4Ks and aces 0x 4K, 0 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 18%−17 pp better than 1%
Utility damage per round 1.0−2.9 better than 1%
Enemies flashed per round 0.18−0.07 better than 31%
Rounds with a death 77%+4.0 pp better than 14%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +13 pp
= Stayed the same
K/R at 0.70, ADR at 76.8, Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.69).

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.26 · Ancient
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
33% better than 7%
0.69 better than 41%
77.9 better than 48%
0.74–
56% of 98 duels better than 85%
45% of 11 situations better than 70%
Dust 210
40% –
0.65 –
72.1 –
0.90–
35% of 43 duels –
56% of 9 situations –
Anubis7
57% –
0.72 –
77.7 –
1.06–
41% of 41 duels –
33% of 6 situations –
Ancient4
50% –
0.76 –
82.9 –
0.95–
60% of 30 duels –
25% of 4 situations –
Nuke3
33% –
0.64 –
70.3 –
0.85–
53% of 15 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Velody plays

Across 41 matches Velody averages K/R 0.69 and ADR 76.9; the rating across the 20 rated matches is 0.90. Biggest strength: Rounds with first kill at 13%. That is better than 89% of players on level 5. Most room to improve: Utility with impact at 18%. That is better than only 1% of players on level 5. On average 15.7 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 40% win rate in 10 matches. In 4 of 20 matches the rating was 1.10 or higher (20%), in 11 it was below 0.90. In 20 matches with detailed stats: 0 4Ks and 0 aces. Best month by rating: October 2026 at 0.87. Improved over the last three months: Headshots +13 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.8, Win rate at 43%. Last 30 days: 20 matches, win rate 45%, ELO balance −13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.