Varmkakao

AR
144 matches tracked 38 matches in 30 days
Last updated:

How does Varmkakao play?

Rating 1.02 K/R 0.74 ADR 83.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 144 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 37%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 82%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 1.03+0.02 · Ø 1.01 better than 62%
Pistol kills per match 3.0
Knife kills 7 in 144 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.2%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 86%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 21%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 83%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +147
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 83.3
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
32 matches · 50% win rate
In match 1 of the day +6 ELO
37 matches · 41% win rate
On Thursdays ±0 ELO, win rate 39%

Varmkakao loses the most ELO on Anubis: −27 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient32
44% better than 27%
0.73 better than 46%
83.4 better than 62%
0.99 better than 41%
50% of 135 duels better than 43%
52% of 29 situations better than 82%
Anubis32
50% better than 44%
0.74 better than 58%
83.0 better than 68%
1.02 better than 54%
55% of 135 duels better than 77%
43% of 23 situations better than 64%
Nuke31
58% better than 58%
0.78 better than 65%
87.5 better than 75%
1.05 better than 53%
54% of 124 duels better than 62%
21% of 14 situations better than 18%
Mirage27
48% better than 42%
0.69 better than 31%
81.4 better than 58%
0.96 better than 34%
48% of 107 duels better than 36%
36% of 14 situations better than 45%
Inferno13
62% -
0.74 -
82.5 -
1.09-
60% of 50 duels -
33% of 9 situations -
Cache4
25% -
0.71 -
81.7 -
0.95-
33% of 9 duels -
80% of 5 situations -
Vertigo3
67% -
1.02 -
99.7 -
1.45-
73% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Varmkakao plays

Across 144 matches Varmkakao averages K/R 0.74, ADR 83.9 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 21% of level 8 players. Averages 16.2 kills per match with 53% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 52 of 144 matches the rating was 1.10 or higher (36%), in 52 it was below 0.90. In 97 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. Varmkakao loses the most ELO on Anubis (−27 ELO, win rate 50%). Things go best on Mirage (+33 ELO, win rate 48%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: Headshots +2 pp, ELO +147. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 83.3. Last 30 days: 38 matches, win rate 50%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.