VanDaMuyS

BY
128 matches tracked 30 matches in 30 days
Last updated:

How does VanDaMuyS play?

Rating 1.00 K/R 0.70 ADR 80.1 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.01).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 0.98−0.03 · Ø 1.01 better than 43%
Pistol kills per match 2.9
Knife kills 10 in 128 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 21x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.2−1.1 · Ø 4.3 better than 24%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 22%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether VanDaMuyS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −113 ELO
21 matches · 48% win rate
On Dust 2 −22 ELO
30 matches · 30% win rate
Between 18:00 and 24:00 −27 ELO, win rate 39%
On Sundays −31 ELO, win rate 35%

VanDaMuyS loses the most ELO on Anubis: −113 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.91 · Mirage
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
61% better than 84%
0.73 right on the average
79.9 better than 51%
1.06 better than 67%
53% of 209 duels better than 65%
29% of 28 situations better than 26%
Dust 230
30% better than 4%
0.65 better than 14%
77.5 better than 37%
0.93 better than 22%
45% of 146 duels better than 19%
46% of 13 situations better than 78%
Anubis21
48% better than 37%
0.73 better than 54%
83.7 better than 73%
1.03 better than 58%
50% of 112 duels right on the average
36% of 14 situations better than 45%
Ancient17
53% better than 58%
0.69 better than 24%
78.5 better than 35%
0.97 better than 32%
53% of 80 duels better than 60%
33% of 9 situations better than 40%
Nuke11
45% -
0.65 -
75.3 -
0.88-
51% of 67 duels -
50% of 6 situations -
Inferno5
40% -
0.65 -
86.9 -
0.86-
32% of 28 duels -
17% of 6 situations -
Cache3
67% -
0.93 -
100.4 -
1.35-
59% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VanDaMuyS plays

Across 128 matches VanDaMuyS averages K/R 0.70, ADR 80.1 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 8 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Mirage with a 61% win rate in 41 matches. In 45 of 128 matches the rating was 1.10 or higher (35%), in 54 it was below 0.90. In 128 matches with detailed stats: 21 4Ks and 2 aces. VanDaMuyS loses the most ELO on Anubis (−113 ELO, win rate 48%). Things go best on Mirage (+34 ELO, win rate 61%). Match no. 1 of the day goes best: 58% win rate, −46 ELO. Last 30 days: 30 matches, win rate 67%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.