Vallas

Netherlands
70 matches tracked
Last updated:

How does Vallas play?

Rating 0.98 K/R 0.71 ADR 79.4 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.98−0.04 · Ø 1.02 better than 39%
Pistol kills per match 2.4
Knife kills 2 in 70 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.9%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 45%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 8%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 5x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
Rating at 0.96, Headshots at 33%
▼ Got worse
K/R −0.04, ADR −6.4

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −55 ELO
27 matches · 41% win rate

Vallas loses the most ELO in match 1 of the day: −55 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Cache
  3. Highest rating in a match: 1.84 · Ancient

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis16
44% better than 29%
0.69 better than 29%
78.8 better than 41%
0.93 better than 21%
56% of 75 duels better than 79%
17% of 6 situations better than 11%
Mirage13
38% -
0.60 -
67.7 -
0.79-
40% of 65 duels -
25% of 4 situations -
Inferno11
64% -
0.74 -
82.5 -
1.03-
52% of 54 duels -
50% of 4 situations -
Cache9
33% -
0.76 -
84.4 -
1.11-
40% of 42 duels -
43% of 7 situations -
Nuke9
67% -
0.65 -
77.9 -
0.90-
58% of 43 duels -
50% of 2 situations -
Ancient8
75% -
0.87 -
91.6 -
1.21-
56% of 45 duels -
33% of 6 situations -
Vertigo3
33% -
0.80 -
81.5 -
1.13-
50% of 20 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Vallas plays

Across 70 matches Vallas averages K/R 0.71, ADR 79.4 and a rating of 0.98. Most room to improve: Headshot rate at 32%, better than only 1% of level 9 players. Averages 14.5 kills per match with 32% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 24 of 70 matches the rating was 1.10 or higher (34%), in 34 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Vallas loses the most ELO in match 1 of the day (−55 ELO, win rate 41%). Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.04, ADR −6.4. Unchanged in recent months: Rating at 0.96, Headshots at 33%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.