VITYA_BAIKAL

Russia
203 matches tracked 52 matches in 30 days
Last updated:

How does VITYA_BAIKAL play?

Rating 0.99 (from 154 matches) K/R 0.72 ADR 76.7 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−6 pp better than 1%
Opening duels won 47%−4 pp better than 16%

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 6%−5 pp better than 35%
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.3
Knife kills 7 in 203 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 22x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 4.6+0.5 better than 64%
Enemies flashed per round 0.34+0.04 better than 64%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −7.0, Win rate −16 pp, ELO −238

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79).

Patterns

From the last 203 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
34 matches · 41% wins
On Mirage −12 ELO
74 matches · 50% wins
On Sundays +5 ELO, win rate 39%

VITYA_BAIKAL loses the most ELO in match 2 of the day: −25 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.35 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
50% better than 42%
0.73 better than 42%
76.6 better than 27%
1.01 better than 41%
50% of 214 duels better than 40%
35% of 51 situations better than 40%
Ancient34
26% better than 2%
0.72 better than 37%
78.6 better than 34%
0.94 better than 16%
51% of 81 duels better than 45%
46% of 26 situations better than 70%
Dust 234
44% better than 22%
0.69 better than 25%
74.4 better than 16%
0.98 better than 30%
56% of 96 duels better than 75%
55% of 20 situations better than 89%
Nuke19
47% better than 20%
0.65 better than 12%
72.3 better than 14%
0.95 better than 24%
46% of 46 duels better than 20%
38% of 13 situations level
Cache15
67% -
0.75 -
80.2 -
1.08-
63% of 32 duels -
83% of 6 situations -
Inferno15
60% better than 67%
0.72 better than 35%
76.4 better than 18%
1.06-
45% of 38 duels better than 12%
36% of 11 situations better than 44%
Anubis10
60% -
0.74 -
77.8 -
0.91-
30% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VITYA_BAIKAL plays

Across 203 matches VITYA_BAIKAL averages K/R 0.72 and ADR 76.7; the rating across the 154 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%. That is better than 86% of players on level 10. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 10. On average 15.9 kills per match, 52% of them headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 49 of 154 matches the rating was 1.10 or higher (32%), in 65 it was below 0.90. In 154 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.04. VITYA_BAIKAL loses the most ELO in match 2 of the day (−25 ELO, win rate 41%). Things go best in match 1 of the day (+80 ELO, win rate 53%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, ADR −7.0, Win rate −16 pp, ELO −238. Last 30 days: 52 matches, win rate 46%, ELO balance +13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.