VESTAPPEN

Netherlands
On FACEIT since 2020 316 matches tracked 69 matches in 30 days
ELO ▼ 176
3,229
30-day peak: 3,419
Rank EU ▼ 239 places
#3,028 #23 in NL
30 days · before #2,789 · best #2,625
Last updated:

How does VESTAPPEN play?

Rating 1.11 K/R 0.77 ADR 84.1 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 316 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 72%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+8 pp better than 91%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 10%−1 pp better than 54%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.8
Knife kills 5 in 316 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.1 pp better than 49%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 66x 4K, 4 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.3−0.8 better than 27%
Enemies flashed per round 0.41+0.11 better than 81%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 316 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −389 ELO
46 matches · 43% wins
On Dust 2 −196 ELO
71 matches · 41% wins
On Mondays −137 ELO, win rate 42%

VESTAPPEN loses the most ELO in match 3 of the day: −389 ELO, 43% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.70 · Dust 2
  3. Most kills in a match: 53 · Dust 2

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
51% better than 46%
0.73 better than 42%
80.3 better than 47%
1.03 better than 48%
55% of 289 duels better than 70%
26% of 38 situations better than 18%
Dust 271
41% better than 15%
0.79 better than 72%
86.1 better than 75%
1.14 better than 79%
56% of 268 duels better than 75%
43% of 35 situations better than 66%
Ancient54
57% better than 64%
0.81 better than 80%
87.5 better than 78%
1.14 better than 83%
54% of 229 duels better than 62%
46% of 26 situations better than 70%
Anubis46
57% better than 65%
0.76 better than 58%
83.7 better than 65%
1.10 better than 70%
58% of 178 duels better than 81%
41% of 27 situations better than 57%
Nuke31
55% better than 43%
0.83 better than 83%
88.4 better than 80%
1.19 better than 84%
46% of 106 duels better than 20%
53% of 19 situations better than 84%
Inferno16
69% better than 90%
0.81 better than 76%
88.3 better than 77%
1.19 better than 82%
43% of 65 duels better than 9%
22% of 9 situations better than 17%
Cache3
67% -
0.84 -
89.1 -
1.27-
75% of 8 duels -
50% of 2 situations -
Fistmap3
67% -
0.50 -
57.9 -
0.83-
50% of 62 duels -
50% of 62 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VESTAPPEN plays

Across 316 matches VESTAPPEN averages K/R 0.77, ADR 84.1 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 48%. That is better than 91% of players on level 10. On average 16.6 kills per match, 50% of them headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 163 of 316 matches the rating was 1.10 or higher (52%), in 101 it was below 0.90. In 316 matches with detailed stats: 66 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. VESTAPPEN loses the most ELO in match 3 of the day (−389 ELO, win rate 43%). Things go best on Ancient (+183 ELO, win rate 57%). Last 30 days: 69 matches, win rate 49%, ELO balance −291.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.