VENO

RS
On FACEIT since 2020 207 matches tracked 29 matches in 30 days
ELO ▲ 98
3,552
30-day peak: 3,558
Rank EU ▲ 42 places
#777
#24 in RS
30 days · before #819 · best #758
Last updated:

How does VENO play?

Rating 1.00 (from 39 matches) K/R 0.77 ADR 83.9 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 1%−10 pp better than 6%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.7
Knife kills 5 in 207 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 25x 4K, 2 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +7 pp
= Stayed the same
K/R at 0.76, ADR at 83.6
▼ Got worse
ELO −287

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 207 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −16 ELO
31 matches · 58% wins
In match 2 of the day −1 ELO
43 matches · 53% wins
On Tuesdays −115 ELO, win rate 43%

VENO loses the most ELO on Ancient: −16 ELO, 58% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.51 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
62% better than 84%
0.77 better than 62%
84.5 better than 68%
1.04-
53% of 307 duels better than 58%
47% of 36 situations better than 77%
Dust 242
64% better than 87%
0.76 better than 60%
84.6 better than 70%
0.93-
50% of 201 duels better than 42%
63% of 8 situations better than 95%
Ancient31
58% better than 69%
0.82 better than 81%
86.8 better than 76%
1.02-
53% of 136 duels better than 61%
42% of 12 situations better than 65%
Nuke20
60% better than 63%
0.71 better than 25%
78.2 better than 30%
0.84-
44% of 109 duels better than 13%
36% of 11 situations better than 44%
Anubis18
50% better than 42%
0.77 better than 65%
84.2 better than 66%
1.15-
52% of 104 duels better than 53%
44% of 9 situations better than 66%
Inferno13
54% -
0.79 -
86.0 -
1.09-
46% of 56 duels -
83% of 6 situations -
Cache7
86% -
0.64 -
71.2 -
0.93-
44% of 25 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VENO plays

Across 207 matches VENO averages K/R 0.77 and ADR 83.9; the rating across the 39 rated matches is 1.00. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. On average 16.4 kills per match, 63% of them headshots. The strongest map is Dust 2 with a 64% win rate in 42 matches. In 17 of 39 matches the rating was 1.10 or higher (44%), in 16 it was below 0.90. In 151 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. VENO loses the most ELO on Ancient (−16 ELO, win rate 58%). Things go best on Mirage (+120 ELO, win rate 62%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp. Got weaker: ELO −287. Unchanged in recent months: K/R at 0.76, ADR at 83.6. Last 30 days: 29 matches, win rate 69%, ELO balance +299.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.