VAI-TOMANDO

Brazil
388 matches tracked 150 matches in 30 days
ELO ▼ 298
2,238
30-day peak: 2,743
Rank SA ▲ 67 places
#2,879 #2,328 in BR
30 days · before #2,946 · best #2,432
Last updated:

How does VAI-TOMANDO play?

Rating 1.00 (from 320 matches) K/R 0.77 ADR 85.9 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34% on level 10
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 320 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 1%−10 pp better than 7%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.7
Knife kills 1 in 388 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.2 pp better than 41%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 75x 4K, 11 aces in 320 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 1.8−2.3 better than 2%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 80%+9 pp better than 1%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +78
= Stayed the same
ADR at 85.5, Win rate at 52%
▼ Got worse
K/R −0.05, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.81).

Patterns

From the last 388 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −236 ELO
90 matches · 47% wins
On Inferno −106 ELO
27 matches · 41% wins
Between 18:00 and 24:00 −132 ELO, win rate 44%
On Thursdays −178 ELO, win rate 46%

VAI-TOMANDO loses the most ELO on Dust 2: −236 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
55% better than 63%
0.76 better than 58%
86.2 better than 75%
1.00 better than 38%
49% of 683 duels better than 34%
34% of 29 situations better than 38%
Dust 290
47% better than 31%
0.76 better than 58%
85.1 better than 70%
0.97 better than 26%
46% of 517 duels better than 21%
32% of 28 situations better than 32%
Anubis58
57% better than 65%
0.79 better than 74%
88.4 better than 83%
1.03 better than 45%
49% of 345 duels better than 33%
35% of 17 situations better than 42%
Ancient57
53% level
0.82 better than 83%
88.4 better than 82%
1.08 better than 69%
52% of 325 duels level
39% of 23 situations better than 52%
Inferno27
41% better than 17%
0.75 level
83.1 better than 54%
0.97 better than 21%
46% of 168 duels better than 15%
14% of 7 situations better than 8%
Cache26
58% -
0.74 -
81.8 -
0.97-
44% of 126 duels -
38% of 8 situations -
Nuke8
63% -
0.76 -
85.9 -
0.99-
57% of 53 duels -
-
Vertigo4
25% -
0.57 -
68.5 -
0.71-
33% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How VAI-TOMANDO plays

Across 388 matches VAI-TOMANDO averages K/R 0.77 and ADR 85.9; the rating across the 320 rated matches is 1.00. Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. Most room to improve: Rounds with a death at 80%. That is better than only 1% of players on level 10. On average 17.0 kills per match, 57% of them headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 117 of 320 matches the rating was 1.10 or higher (37%), in 133 it was below 0.90. In 320 matches with detailed stats: 75 4Ks and 11 aces. Best month by rating: August 2026 at 1.02. VAI-TOMANDO loses the most ELO on Dust 2 (−236 ELO, win rate 47%). Things go best on Mirage (+115 ELO, win rate 55%). Improved over the last three months: ELO +78. Got weaker: K/R −0.05, Headshots −5 pp. Unchanged in recent months: ADR at 85.5, Win rate at 52%. Last 30 days: 150 matches, win rate 51%, ELO balance −55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.