V1pp3

Finland
225 matches tracked 21 matches in 30 days
Last updated:

How does V1pp3 play?

Rating 1.11 (from 165 matches) K/R 0.75 ADR 78.1 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 165 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 4%−7 pp better than 25%
K/D 1.13+0.09 better than 79%
Pistol kills per match 3.3
Knife kills 4 in 225 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.5 pp better than 59%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.40.0 level
4Ks and aces 27x 4K, 5 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 66%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +156
= Stayed the same
K/R at 0.76, ADR at 78.5
▼ Got worse
Headshots −2 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
29 matches · 59% wins
On Ancient −8 ELO
28 matches · 64% wins
Between 0:00 and 6:00 −5 ELO, win rate 47%
On Sundays −86 ELO, win rate 31%

V1pp3 loses the most ELO on Dust 2: −50 ELO, 59% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 12 wins in a row · Ancient
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
44% better than 19%
0.71 better than 33%
74.6 better than 18%
1.02 better than 44%
45% of 235 duels better than 16%
35% of 68 situations better than 40%
Dust 229
59% better than 74%
0.75 better than 53%
78.0 better than 33%
1.10 better than 69%
48% of 113 duels better than 31%
38% of 21 situations level
Ancient28
64% better than 83%
0.82 better than 83%
82.5 better than 55%
1.20 better than 92%
60% of 89 duels better than 90%
33% of 21 situations better than 37%
Nuke27
63% better than 70%
0.77 better than 60%
79.5 better than 43%
1.14 better than 78%
51% of 99 duels better than 44%
42% of 24 situations better than 59%
Anubis21
52% better than 45%
0.76 better than 58%
78.2 better than 35%
1.11-
52% of 58 duels level
33% of 18 situations better than 36%
Inferno19
68% better than 88%
0.79 better than 69%
84.3 better than 59%
1.16-
52% of 83 duels level
40% of 10 situations level
Cache16
75% -
0.77 -
78.7 -
1.20-
68% of 53 duels -
75% of 12 situations -
Vertigo4
75% -
0.77 -
83.6 -
1.08-
64% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V1pp3 plays

Across 225 matches V1pp3 averages K/R 0.75 and ADR 78.1; the rating across the 165 rated matches is 1.11. Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 95% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.2 kills per match, 57% of them headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 79 of 165 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 165 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: October 2026 at 1.20. V1pp3 loses the most ELO on Dust 2 (−50 ELO, win rate 59%). Things go best on Mirage (+45 ELO, win rate 44%). Improved over the last three months: ELO +156. Got weaker: Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 78.5. Last 30 days: 21 matches, win rate 62%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.