Ush10nix_
How does Ush10nix_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average2.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.03 K/D and so just above the average (1.02).
Impact
AverageExactly 2 kills in 15.4% of rounds and so well above the average (13.4%).
Utility and deaths
Average6.5 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.84. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.27. Last 3 months: 1.03 (at the start 1.04). Just above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 86.0. Last 3 months: 80.1 (at the start 73.0). Just below the average (80.4).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 47% (at the start 51%). Slightly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 52% (at the start 45%). Right on the average (52%).
Best month: October 2026 with 1,946.
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 34 · Cache
- Highest rating in a match: 1.86 · Cache
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ush10nix_ plays
Across 82 matches Ush10nix_ averages K/R 0.70 and ADR 76.6; the rating across the 62 rated matches is 1.03. Biggest strength: Utility damage per round at 6.5, better than 91% of level 9 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 9 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 21 of 62 matches the rating was 1.10 or higher (34%), in 20 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 1.27. Things go best on Anubis (+69 ELO, win rate 60%). From match no. 5 of the day on, things go best: 63% win rate, +16 ELO. Improved over the last three months: ADR +7.1, Win rate +7 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03. Last 30 days: 42 matches, win rate 52%, net ELO +98.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.