Ur4borus

GR
266 matches tracked
Last updated:

How does Ur4borus play?

Rating 1.14 K/R 0.82 ADR 87.2 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 266 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 76%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.14+0.12 · Ø 1.02 better than 90%
Pistol kills per match 3.6
Knife kills 24 in 266 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 93%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 48x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +266
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 87.3, Headshots at 40%, Win rate at 47%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.82. Clearly above the average (0.73).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −104 ELO
41 matches · 44% win rate
On Ancient −73 ELO
30 matches · 47% win rate
Between 12:00 and 18:00 −95 ELO, win rate 41%
On Mondays +55 ELO, win rate 38%

Ur4borus loses the most ELO on Inferno: −104 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.72 · Dust 2
  3. Most kills in a match: 60 · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 66%
0.82 better than 88%
86.6 better than 82%
1.15 better than 89%
53% of 354 duels better than 66%
60% of 40 situations better than 94%
Anubis62
44% better than 29%
0.90 better than 98%
93.2 better than 95%
1.23 better than 96%
58% of 370 duels better than 87%
28% of 65 situations better than 26%
Inferno41
44% better than 23%
0.73 right on the average
80.6 better than 51%
1.02 better than 46%
49% of 228 duels better than 34%
42% of 36 situations better than 64%
Ancient30
47% better than 35%
0.82 better than 87%
86.7 better than 81%
1.13 better than 87%
46% of 157 duels better than 23%
38% of 24 situations right on the average
Dust 224
46% better than 34%
0.83 better than 91%
87.7 better than 87%
1.16 better than 91%
52% of 132 duels better than 60%
29% of 17 situations better than 26%
Nuke23
48% better than 26%
0.78 better than 60%
84.7 better than 62%
1.07 better than 55%
49% of 111 duels better than 34%
29% of 17 situations better than 24%
Cache13
31% -
0.81 -
87.2 -
1.10-
57% of 65 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ur4borus plays

Across 266 matches Ur4borus averages K/R 0.82, ADR 87.2 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 92% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 18.6 kills per match with 40% headshots. The strongest map is Mirage with a 55% win rate in 73 matches. In 133 of 266 matches the rating was 1.10 or higher (50%), in 71 it was below 0.90. In 189 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: July 2026 at 1.15. Ur4borus loses the most ELO on Inferno (−104 ELO, win rate 44%). Things go best on Mirage (+212 ELO, win rate 55%). Match no. 3 of the day goes best: 56% win rate, +49 ELO. Improved over the last three months: ELO +266. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 87.3, Headshots at 40%, Win rate at 47%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.