Undertakerll

Russia
On FACEIT since 2026 21 matches tracked 21 matches in 30 days
Last updated:

How does Undertakerll play?

Rating 1.07 K/R 0.80 ADR 91.4 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 8
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerEntryClutcher
better than most on level 8 about average weaker than most

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

Undertakerll wins 61 of 100 opening duels. 11 percentage points above the level 8 average (50%).

Rounds with first kill 15%+5 pp better than 96%
Opening duels won 61%+11 pp better than 99%

Clutch

Average
Last one alive

Undertakerll wins 30 of 100 1v2s. 10 percentage points above the level 8 average (20%).

Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 30%+10 pp better than 92%
Clutch kills per match 1.9+0.3 better than 74%

Weapons and aim

Average
Where do the kills come from?

38 of 100 kills by Undertakerll are headshots. 9 percentage points below the level 8 average (47%).

Headshot rate 38%−9 pp better than 8%
AWP share of kills 30%+20 pp better than 97%
K/D 1.10+0.10 better than 82%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Undertakerll gets exactly 2 kills in 14.9 of 100 rounds. 1.8 percentage points above the level 8 average (13.1%).

2K rounds 14.9%+1.8 pp better than 88%
3K rounds 4.4%+0.5 pp better than 70%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 1x 4K, 1 ace in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.52 enemies flashed per round (52 per 100 rounds). 0.24 above the level 8 average (0.28).

Utility hit rate 40%+5 pp better than 82%
Utility damage per round 5.6+1.3 better than 83%
Enemies flashed per round 0.52+0.24 better than 94%
Deaths per round 73%+1 pp better than 44%

Patterns

Soon this shows where Undertakerll loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 6 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Longest win streak: 3 wins in a row · Ancient
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis6
67% -
0.84 -
97.8 -
1.10-
71% of 35 duels -
43% of 7 situations -
Dust 26
33% -
0.73 -
87.5 -
1.00-
58% of 33 duels -
20% of 5 situations -
Mirage6
50% -
0.84 -
88.8 -
1.12-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Undertakerll plays

Across 21 matches Undertakerll averages K/R 0.80, ADR 91.4 and a rating of 1.07. Biggest strength: Opening duels won at 61%, better than 99% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 17.4 kills per match with 38% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 7 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 21 matches, win rate 48%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.