UnclDolan
How does UnclDolan play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average3% of 1v2s won and so well below the average (21%).
Weapons and aim
Average51% headshots and so just above the average (50%).
Impact
AverageExactly 2 kills in 11.8% of rounds and so clearly below the average (13.3%).
Utility and deaths
Strength8.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.03. Last 3 months: 1.01 (at the start 1.02). Just below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 79.7. Last 3 months: 77.2 (at the start 79.7). Slightly below the average (80.2).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 52% (at the start 50%). Slightly above the average (50%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 55% (at the start 58%). Well above the average (49%).
Best month: October 2026 with 1,979.
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Highest rating in a match: 1.78 · Inferno
- Longest win streak: 4 wins in a row · Inferno
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How UnclDolan plays
Across 84 matches UnclDolan averages K/R 0.70 and ADR 78.4; the rating across the 64 rated matches is 1.01. Biggest strength: Utility damage per round at 8.6, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 21 of 64 matches the rating was 1.10 or higher (33%), in 26 it was below 0.90. In 44 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. Things go best on Dust 2 (+50 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 77.2. Last 30 days: 40 matches, win rate 53%, net ELO +12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.