Um_D1s

Russia
58 matches tracked
Last updated:

How does Um_D1s play?

Rating 1.01 K/R 0.75 ADR 81.3 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · all ELO ranges average. More first kills per match than the level 10 · all ELO ranges average.
AWPerEntry
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

all ELO ranges

Compared with 2,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 0.98−0.04 · Ø 1.02 better than 27%
Pistol kills per match 3.1
Knife kills 1 in 58 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 19%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 4x 4K, 0 aces in 37 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 7%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 34%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.09, Rating −0.08, ADR −13.1, Win rate −13 pp, ELO −230

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.81). Just below the average (0.73).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
23 matches · 61% win rate

Um_D1s loses the most ELO on Mirage: −3 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.77 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
61% better than 81%
0.74 better than 47%
80.0 better than 44%
1.01 better than 40%
46% of 148 duels better than 21%
38% of 8 situations right on the average
Ancient12
67% -
0.81 -
89.2 -
1.05-
57% of 90 duels -
57% of 7 situations -
Dust 29
67% -
0.71 -
77.5 -
0.91-
43% of 65 duels -
25% of 4 situations -
Anubis7
43% -
0.87 -
89.4 -
1.06-
48% of 56 duels -
29% of 7 situations -
Nuke5
40% -
0.64 -
71.7 -
1.05-
41% of 37 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Um_D1s plays

Across 58 matches Um_D1s averages K/R 0.75, ADR 81.3 and a rating of 1.01. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · all ELO ranges players. Averages 16.6 kills per match with 47% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 21 of 58 matches the rating was 1.10 or higher (36%), in 23 it was below 0.90. In 37 matches with detailed stats: 4 4Ks and 0 aces. Um_D1s loses the most ELO on Mirage (−3 ELO, win rate 61%). Got weaker: K/R −0.09, Rating −0.08, ADR −13.1, Win rate −13 pp, ELO −230. Unchanged in recent months: Headshots at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.