UluOSMANLI

Turkey
82 matches tracked
Last updated:

How does UluOSMANLI play?

Rating 0.89 (from 4 matches) K/R 0.72 ADR 79.2 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.89
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 16%+5 pp better than 77%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 6x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.43+0.13 better than 83%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +4.4, Win rate +5 pp
= Stayed the same
Headshots at 45%
▼ Got worse
ELO −262

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.70).

Patterns

From the last 82 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
24 matches · 33% wins
In match 1 of the day ±0 ELO
23 matches · 39% wins
Between 18:00 and 24:00 ±0 ELO, win rate 33%

UluOSMANLI loses the most ELO on Mirage: −25 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.23 · Cache
  2. Most kills in a match: 31 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
33% better than 3%
0.70 better than 30%
76.4 better than 27%
0.85-
50% of 113 duels better than 41%
40% of 15 situations better than 56%
Dust 223
48% better than 36%
0.77 better than 64%
82.2 better than 58%
-
65% of 101 duels better than 96%
50% of 10 situations better than 80%
Anubis14
50% -
0.68 -
76.7 -
0.73-
49% of 67 duels -
33% of 3 situations -
Inferno8
63% -
0.77 -
86.5 -
-
52% of 42 duels -
50% of 6 situations -
Cache7
57% -
0.71 -
77.8 -
1.23-
46% of 24 duels -
0% of 4 situations -
Ancient4
50% -
0.59 -
75.6 -
-
30% of 20 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UluOSMANLI plays

Across 82 matches UluOSMANLI averages K/R 0.72 and ADR 79.2; the rating across the 4 rated matches is 0.89. Biggest strength: Utility with impact at 48%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 15.3 kills per match, 45% of them headshots. The strongest map is Anubis with a 50% win rate in 14 matches. In 22 matches with detailed stats: 6 4Ks and 0 aces. UluOSMANLI loses the most ELO on Mirage (−25 ELO, win rate 33%). Things go best from match 5 of the day (+62 ELO, win rate 55%). Improved over the last three months: K/R +0.06, ADR +4.4, Win rate +5 pp. Got weaker: ELO −262. Unchanged in recent months: Headshots at 45%. Last 30 days: 4 matches, win rate 50%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.