Ultra_

USA
72 matches tracked
Last updated:

How does Ultra_ play?

Rating 0.95 (from 1 matches) K/R 0.86 ADR 91.1 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.95
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Opening

The first duels of the round
Rounds with first kill 17% no comparison
Opening duels won 67% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 3.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 61%
AWP share of kills 0% no comparison
K/D 1.19+0.19 better than 95%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds
Rounds with 2K 17.0% no comparison
Rounds with 3K 0.0% no comparison
MVPs per match 3.0+0.8 better than 98%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 13% no comparison
Utility damage per round 1.9 no comparison
Enemies flashed per round 0.66 no comparison
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.86.

Patterns

From the last 72 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.95 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
54% better than 62%
0.92 better than 98%
95.7 better than 97%
-
58% of 60 duels better than 88%
14% of 7 situations better than 5%
Dust 212
33% –
0.77 –
86.4 –
-
43% of 23 duels –
33% of 6 situations –
Ancient11
55% –
0.90 –
98.7 –
0.95–
67% of 12 duels –
33% of 3 situations –
Anubis8
25% –
0.79 –
86.0 –
-
29% of 7 duels –
0% of 1 situations –
Overpass5
40% –
0.86 –
87.9 –
-
-
-
Inferno4
25% –
0.58 –
69.9 –
-
38% of 8 duels –
-
Cache3
33% –
0.92 –
89.1 –
-
-
-
Nuke3
100% –
0.98 –
89.1 –
-
75% of 4 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Ultra_ plays

Across 72 matches Ultra_ averages K/R 0.86 and ADR 91.1; the rating across the 1 rated matches is 0.95. Biggest strength: Damage per round (ADR) at 91.1. That is better than 96% of players on level 8. On average 18.7 kills per match, 49% of them headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 2 matches with detailed stats: 0 4Ks and 0 aces. Things go best on Mirage (+27 ELO, win rate 54%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.