Ufepagom

CN
123 matches tracked 23 matches in 30 days
Last updated:

How does Ufepagom play?

Rating 1.06 K/R 0.74 ADR 81.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 7%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.09+0.08 · Ø 1.01 better than 82%
Pistol kills per match 2.4
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 57%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 18x 4K, 0 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 49%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 66%
Deaths per round 68%−4 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 8 average
Whether Ufepagom is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
27 matches · 59% win rate
On Mirage −3 ELO
36 matches · 58% win rate
On Tuesdays +56 ELO, win rate 36%

Ufepagom loses the most ELO on Ancient: −22 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 1.97 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 77%
0.70 better than 35%
77.4 better than 36%
1.00 better than 48%
56% of 118 duels better than 79%
44% of 27 situations better than 69%
Dust 231
52% better than 57%
0.79 better than 81%
82.8 better than 67%
1.13 better than 86%
56% of 120 duels better than 79%
33% of 27 situations better than 42%
Ancient27
59% better than 76%
0.77 better than 67%
85.6 better than 73%
1.08 better than 75%
47% of 91 duels better than 28%
42% of 31 situations better than 63%
Anubis19
37% better than 10%
0.70 better than 36%
76.5 better than 32%
1.00 better than 47%
56% of 68 duels better than 81%
48% of 21 situations better than 75%
Nuke5
80% -
0.83 -
95.7 -
1.19-
75% of 12 duels -
50% of 4 situations -
Inferno3
33% -
0.80 -
94.8 -
1.10-
75% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ufepagom plays

Across 123 matches Ufepagom averages K/R 0.74, ADR 81.4 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 7% of level 8 players. Averages 16.8 kills per match with 38% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 54 of 123 matches the rating was 1.10 or higher (44%), in 45 it was below 0.90. In 111 matches with detailed stats: 18 4Ks and 0 aces. Ufepagom loses the most ELO on Ancient (−22 ELO, win rate 59%). Things go best on Dust 2 (+136 ELO, win rate 52%). Match no. 3 of the day goes best: 70% win rate, +2 ELO. Last 30 days: 23 matches, win rate 43%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.