Ufead

USA
44 matches tracked
Last updated:

How does Ufead play?

Rating 1.02 K/R 0.75 ADR 82.9 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 44 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Level 4

Compared with 684 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+3 pp · Ø 9% better than 81%
Opening duels won 54%+5 pp · Ø 49% better than 90%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 79%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 88%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.02+0.08 · Ø 0.94 better than 82%
Pistol kills per match 2.8
Knife kills 1 in 44 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (12.5%).

2K rounds 15.4%+2.9 pp · Ø 12.5% better than 98%
3K rounds 3.7%+0.2 pp · Ø 3.5% better than 58%
MVPs per match 2.6+0.5 · Ø 2.1 better than 97%
4Ks and aces 3x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 22%
Enemies flashed per round 0.17−0.06 · Ø 0.23 better than 33%
Deaths per round 74%+1 pp · Ø 73% better than 50%

Progress

One value per month, dashed line is the level 4 average
Whether Ufead is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 34 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Patterns

Soon this shows where Ufead loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 45 · Vertigo
  3. Highest rating in a match: 2.01 · Vertigo

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
50% -
0.59 -
72.5 -
0.84-
36% of 42 duels -
50% of 8 situations -
Anubis8
50% -
0.77 -
82.9 -
1.05-
58% of 33 duels -
33% of 6 situations -
Ancient7
43% -
0.77 -
82.4 -
1.00-
61% of 36 duels -
33% of 3 situations -
Mirage6
33% -
0.69 -
75.5 -
0.92-
56% of 25 duels -
50% of 4 situations -
Vertigo5
60% -
1.02 -
107.7 -
1.37-
60% of 42 duels -
25% of 4 situations -
Cache4
75% -
0.79 -
77.7 -
1.09-
69% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ufead plays

Across 44 matches Ufead averages K/R 0.75, ADR 82.9 and a rating of 1.02. Biggest strength: Opening duels won at 54%, better than 90% of level 4 players. Most room to improve: Clutch 1v1 won at 30%, better than only 20% of level 4 players. Averages 17.1 kills per match with 50% headshots. In 14 of 44 matches the rating was 1.10 or higher (32%), in 16 it was below 0.90. In 34 matches with detailed stats: 3 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.