UZ-I
Name history of UZ-I
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Strength3.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.02).
Impact
StrengthExactly 2 kills in 15.8% of rounds and so well above the average (13.2%).
Utility and deaths
Average48% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.95. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.37. Last 3 months: 1.13 (at the start 1.18). Well above the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 99.1. Last 3 months: 84.1 (at the start 84.8). Slightly above the average (80.3).
Share of headshot kills
Best month: September 2026 with 43%. Last 3 months: 39% (at the start 40%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 81%. Last 3 months: 44% (at the start 81%). Well below the average (51%).
Best month: September 2026 with 2,214. Last 3 months: 1,676 (at the start 1,779).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.08 · Ancient
- Most kills in a match: 32 · Inferno
- Longest win streak: 9 wins in a row · Inferno
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How UZ-I plays
Across 62 matches UZ-I averages K/R 0.80, ADR 84.3 and a rating of 1.14. Biggest strength: Utility hit rate at 48%, better than 99% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 12% of level 8 players. Averages 19.0 kills per match with 40% headshots. The strongest map is Dust 2 with a 35% win rate in 17 matches. In 29 of 62 matches the rating was 1.10 or higher (47%), in 16 it was below 0.90. In 41 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.37. Got weaker: Rating −0.05, Win rate −37 pp, ELO −103. Unchanged in recent months: K/R at 0.79, ADR at 84.1, Headshots at 39%. Last 30 days: 20 matches, win rate 40%, net ELO +3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.