ULTRA-RARE

Brazil
184 matches tracked 58 matches in 30 days
Last updated:

How does ULTRA-RARE play?

Rating 0.98 (from 106 matches) K/R 0.71 ADR 76.2 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 24%+13 pp better than 91%
K/D 0.97−0.07 better than 25%
Pistol kills per match 2.9
Knife kills 3 in 184 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.7 pp better than 28%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 12x 4K, 1 ace in 96 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.13−0.17 better than 8%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.71, ADR at 76.0, Headshots at 49%, ELO at 2,052
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.71.

Patterns

From the last 184 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −122 ELO
28 matches · 46% wins
On Anubis −28 ELO
20 matches · 50% wins
Between 18:00 and 24:00 −120 ELO, win rate 45%
On Fridays −65 ELO, win rate 41%

ULTRA-RARE loses the most ELO on Inferno: −122 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 23%
0.72 better than 37%
74.1 better than 17%
0.96 better than 24%
47% of 184 duels better than 24%
31% of 29 situations better than 28%
Dust 238
50% better than 41%
0.73 better than 44%
84.6 better than 68%
1.12 better than 75%
58% of 250 duels better than 84%
40% of 25 situations better than 57%
Inferno28
46% better than 26%
0.68 better than 18%
70.7 better than 5%
0.83-
47% of 156 duels better than 20%
38% of 13 situations better than 47%
Cache22
64% -
0.71 -
77.6 -
0.94-
42% of 104 duels -
78% of 9 situations -
Anubis20
50% better than 39%
0.65 better than 10%
70.6 better than 5%
0.93 better than 15%
46% of 82 duels better than 17%
45% of 11 situations better than 71%
Ancient19
68% better than 90%
0.74 level
76.3 better than 21%
1.01-
43% of 69 duels better than 11%
29% of 17 situations better than 26%
Nuke13
62% -
0.75 -
78.9 -
0.96-
53% of 76 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ULTRA-RARE plays

Across 184 matches ULTRA-RARE averages K/R 0.71 and ADR 76.2; the rating across the 106 rated matches is 0.98. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 15.5 kills per match, 49% of them headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 34 of 106 matches the rating was 1.10 or higher (32%), in 49 it was below 0.90. In 96 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 1.02. ULTRA-RARE loses the most ELO on Inferno (−122 ELO, win rate 46%). Things go best on Dust 2 (+29 ELO, win rate 50%). Improved over the last three months: Rating +0.08. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.0, Headshots at 49%, ELO at 2,052. Last 30 days: 58 matches, win rate 50%, ELO balance −219.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.