UKRF228

CA
On FACEIT since 2023 64 matches tracked 20 matches in 30 days
Last updated:

How does UKRF228 play?

Rating 1.05 K/R 0.75 ADR 81.1 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 65%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 2x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 11%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +171
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 80.8
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 +19 ELO, win rate 45%

UKRF228 loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 1.91 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
76% better than 99%
0.74 right on the average
81.7 better than 54%
1.07 better than 62%
64% of 64 duels better than 97%
63% of 8 situations better than 96%
Dust 217
47% better than 34%
0.70 better than 31%
74.9 better than 21%
0.97 better than 27%
47% of 51 duels better than 27%
8% of 13 situations better than 2%
Ancient8
38% -
0.80 -
82.1 -
1.10-
74% of 19 duels -
0% of 3 situations -
Anubis7
43% -
0.82 -
87.0 -
1.18-
65% of 23 duels -
60% of 5 situations -
Inferno5
80% -
0.65 -
81.6 -
0.93-
56% of 16 duels -
0% of 1 situations -
Nuke5
40% -
0.79 -
84.7 -
1.10-
55% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How UKRF228 plays

Across 64 matches UKRF228 averages K/R 0.75, ADR 81.1 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 59% headshots. The strongest map is Mirage with a 76% win rate in 21 matches. In 28 of 64 matches the rating was 1.10 or higher (44%), in 19 it was below 0.90. In 33 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. UKRF228 loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Things go best on Mirage (+24 ELO, win rate 76%). Improved over the last three months: Headshots +2 pp, ELO +171. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 80.8. Last 30 days: 20 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.