TypboCBuH17

CV
100 matches tracked
Last updated:

How does TypboCBuH17 play?

Rating 1.09 K/R 0.79 ADR 85.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−4 pp · Ø 20% better than 17%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.08+0.05 · Ø 1.03 better than 60%
Pistol kills per match 3.1
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 92%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 13x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, Headshots +3 pp
= Stayed the same
K/R at 0.79, ADR at 85.5
▼ Got worse
Win rate −22 pp, ELO −464

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +27 ELO
45 matches · 44% win rate

TypboCBuH17 loses the most ELO from match 5 of the day: +27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 83%
0.80 better than 73%
86.8 better than 74%
1.09 better than 65%
51% of 206 duels better than 47%
39% of 18 situations better than 52%
Dust 220
60% better than 81%
0.82 better than 81%
89.0 better than 82%
1.19 better than 86%
53% of 115 duels better than 57%
38% of 8 situations right on the average
Anubis16
38% better than 10%
0.75 right on the average
86.2 better than 74%
1.03 better than 43%
45% of 71 duels better than 15%
29% of 7 situations better than 26%
Ancient13
31% -
0.76 -
83.2 -
1.03-
51% of 72 duels -
67% of 3 situations -
Nuke8
50% -
0.76 -
81.3 -
1.06-
44% of 43 duels -
20% of 5 situations -
Cache6
67% -
0.81 -
83.1 -
1.04-
61% of 31 duels -
0% of 2 situations -
Inferno4
50% -
0.75 -
80.5 -
1.03-
33% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How TypboCBuH17 plays

Across 100 matches TypboCBuH17 averages K/R 0.79, ADR 85.7 and a rating of 1.09. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 53 of 100 matches the rating was 1.10 or higher (53%), in 29 it was below 0.90. In 41 matches with detailed stats: 13 4Ks and 0 aces. TypboCBuH17 loses the most ELO from match 5 of the day (+27 ELO, win rate 44%). Things go best on Dust 2 (+4 ELO, win rate 60%). Improved over the last three months: Rating +0.06, Headshots +3 pp. Got weaker: Win rate −22 pp, ELO −464. Unchanged in recent months: K/R at 0.79, ADR at 85.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.