Tygurz

USA
150 matches tracked 41 matches in 30 days
Last updated:

How does Tygurz play?

Rating 0.99 (from 85 matches) K/R 0.73 ADR 83.0 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 85 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Hits the head
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 53%+3 pp better than 72%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 14%−7 pp better than 11%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+5 pp better than 78%
AWP share of kills 9%−2 pp better than 51%
K/D 0.99−0.01 better than 41%
Pistol kills per match 2.3
Knife kills 3 in 150 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.7 pp better than 26%
Rounds with 3K 4.0%+0.1 pp better than 51%
MVPs per match 2.30.0 level
4Ks and aces 25x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 43%+8 pp better than 92%
Utility damage per round 4.2−0.1 better than 52%
Enemies flashed per round 0.14−0.14 better than 13%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, Headshots +9 pp, Win rate +7 pp, ELO +114
= Stayed the same
ADR at 83.1
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70).

Patterns

From the last 150 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −28 ELO
23 matches · 39% wins
On Tuesdays ±0 ELO, win rate 27%

Tygurz loses the most ELO on Inferno: −28 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Nuke
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
47% better than 35%
0.73 level
87.0 better than 81%
1.00 better than 40%
58% of 170 duels better than 86%
44% of 16 situations better than 67%
Mirage32
47% better than 38%
0.76 better than 65%
85.0 better than 76%
1.03 better than 55%
55% of 151 duels better than 75%
40% of 20 situations better than 58%
Inferno23
39% better than 10%
0.76 better than 65%
86.3 better than 78%
0.96-
57% of 114 duels better than 76%
25% of 12 situations better than 19%
Cache19
47% -
0.71 -
80.4 -
0.99-
50% of 82 duels -
44% of 9 situations -
Ancient17
41% better than 20%
0.66 better than 13%
74.6 better than 17%
0.86-
44% of 75 duels better than 15%
36% of 14 situations better than 44%
Nuke15
47% better than 22%
0.75 better than 44%
80.9 better than 44%
1.03-
55% of 67 duels better than 62%
25% of 12 situations better than 21%
Anubis12
33% -
0.72 -
80.5 -
1.02-
49% of 53 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tygurz plays

Across 150 matches Tygurz averages K/R 0.73 and ADR 83.0; the rating across the 85 rated matches is 0.99. Biggest strength: Utility with impact at 43%. That is better than 92% of players on level 9. On average 16.1 kills per match, 53% of them headshots. The strongest map is Mirage with a 47% win rate in 32 matches. In 27 of 85 matches the rating was 1.10 or higher (32%), in 37 it was below 0.90. In 129 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. Tygurz loses the most ELO on Inferno (−28 ELO, win rate 39%). Things go best on Mirage (+32 ELO, win rate 47%). Improved over the last three months: K/R +0.04, Headshots +9 pp, Win rate +7 pp, ELO +114. Unchanged in recent months: ADR at 83.1. Last 30 days: 41 matches, win rate 51%, ELO balance +57.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.