Twistik

Russia
23 matches tracked 23 matches in 30 days
Last updated:

How does Twistik play?

Rating 0.97 K/R 0.67 ADR 76.2 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 9% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 17%
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Twistik wins 44 of 100 opening duels. 7 percentage points below the level 10 average (51%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 44%−7 pp better than 5%

Clutch

Weakness
Last one alive

Averages 0.7 kills per match as the last one alive. 0.9 below the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.95 kills per death. 0.09 below the level 10 average (1.04).

Headshot rate 47%−4 pp better than 31%
AWP share of kills 10%−1 pp better than 54%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Twistik gets exactly 2 kills in 12.0 of 100 rounds. 1.4 percentage points below the level 10 average (13.4%).

2K rounds 12.0%−1.4 pp better than 14%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.40.0 on par
4Ks and aces 5x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.38 enemies flashed per round (38 per 100 rounds). 0.08 above the level 10 average (0.30).

Utility hit rate 38%+3 pp better than 73%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.38+0.08 better than 74%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
Whether Twistik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

Soon this shows where Twistik loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Highest rating in a match: 1.52 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
33% -
0.63 -
75.0 -
0.94-
48% of 33 duels -
-
Mirage6
67% -
0.74 -
85.7 -
1.04-
43% of 28 duels -
25% of 4 situations -
Ancient5
60% -
0.58 -
65.9 -
0.82-
44% of 18 duels -
50% of 2 situations -
Anubis5
60% -
0.67 -
72.4 -
0.99-
33% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Twistik plays

Across 23 matches Twistik averages K/R 0.67, ADR 76.2 and a rating of 0.97. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 players. Averages 15.5 kills per match with 47% headshots. In 8 of 23 matches the rating was 1.10 or higher (35%), in 10 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 23 matches, win rate 52%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.