Twinyx

Germany
On FACEIT since 2017 133 matches tracked 49 matches in 30 days
Last updated:

How does Twinyx play?

Rating 1.06 (from 97 matches) K/R 0.73 ADR 78.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 97 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 94%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 63%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 16x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.1
= Stayed the same
Rating at 1.05, Headshots at 59%, Win rate at 49%
▼ Got worse
ELO −109

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +13 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 48%
0.73 better than 43%
80.6 better than 49%
1.10 better than 72%
52% of 142 duels right on the average
47% of 19 situations better than 75%
Ancient37
43% better than 20%
0.75 better than 53%
81.1 better than 47%
1.03 right on the average
49% of 133 duels better than 35%
25% of 16 situations better than 19%
Anubis23
43% better than 20%
0.69 better than 25%
74.0 better than 15%
0.96 better than 23%
48% of 66 duels better than 28%
15% of 13 situations better than 5%
Nuke13
38% -
0.71 -
74.9 -
1.09-
62% of 26 duels -
33% of 3 situations -
Dust 28
63% -
0.69 -
72.6 -
0.95-
36% of 11 duels -
-
Cache5
60% -
0.80 -
85.2 -
1.15-
43% of 21 duels -
-
Inferno4
75% -
0.89 -
87.9 -
1.25-
82% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Twinyx plays

Across 133 matches Twinyx averages K/R 0.73 and ADR 78.9; the rating across the 97 rated matches is 1.06. Biggest strength: Headshot rate at 60%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 60% headshots. The strongest map is Mirage with a 51% win rate in 43 matches. In 39 of 97 matches the rating was 1.10 or higher (40%), in 36 it was below 0.90. In 63 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. Things go best on Anubis (+49 ELO, win rate 43%). Improved over the last three months: K/R +0.04, ADR +4.1. Got weaker: ELO −109. Unchanged in recent months: Rating at 1.05, Headshots at 59%, Win rate at 49%. Last 30 days: 49 matches, win rate 49%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.