Tw1nkus

Russia
98 matches tracked 42 matches in 30 days
Last updated:

How does Tw1nkus play?

Rating 1.16 K/R 0.82 ADR 87.7 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 98 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most
Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 56%+5 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 71%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 19%+9 pp · Ø 10% better than 83%
K/D 1.19+0.17 · Ø 1.02 better than 95%
Pistol kills per match 2.5
Knife kills 6 in 98 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 93%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 25x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether Tw1nkus is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
21 matches · 52% win rate

Tw1nkus loses the most ELO in match 3 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.19 · Nuke
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
53% better than 61%
0.78 better than 77%
84.3 better than 75%
1.11 better than 81%
50% of 188 duels right on the average
33% of 27 situations better than 37%
Inferno17
65% better than 84%
0.81 better than 81%
90.5 better than 87%
1.13 better than 79%
57% of 117 duels better than 77%
35% of 17 situations better than 47%
Nuke12
42% -
0.88 -
89.2 -
1.20-
55% of 49 duels -
55% of 11 situations -
Mirage11
73% -
0.97 -
101.6 -
1.43-
69% of 42 duels -
40% of 10 situations -
Cache10
80% -
0.78 -
85.9 -
1.10-
64% of 47 duels -
67% of 3 situations -
Anubis5
40% -
0.71 -
76.3 -
1.01-
50% of 18 duels -
33% of 6 situations -
Ancient3
67% -
0.84 -
86.3 -
1.41-
78% of 9 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tw1nkus plays

Across 98 matches Tw1nkus averages K/R 0.82, ADR 87.7 and a rating of 1.16. Biggest strength: K/D at 1.19, better than 95% of level 9 players. Most room to improve: Utility damage per round at 3.2, better than only 24% of level 9 players. Averages 18.6 kills per match with 49% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 50 of 98 matches the rating was 1.10 or higher (51%), in 25 it was below 0.90. In 98 matches with detailed stats: 25 4Ks and 2 aces. Tw1nkus loses the most ELO in match 3 of the day (±0 ELO, win rate 52%). Things go best on Dust 2 (+28 ELO, win rate 53%). Match no. 2 of the day goes best: 68% win rate. Last 30 days: 42 matches, win rate 57%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.