Tuurtlezik

Brazil
FACEIT verified 113 matches tracked 12 matches in 30 days
ELO ▲ 1
3,025
30-day peak: 3,025
Rank SA ▼ 14 places
#171
BR #123 in BR
30 days · prev. #157 · best #157
Last updated:

How does Tuurtlezik play?

Rating 1.19 (from 66 matches) K/R 0.82 ADR 88.5 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 66 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 89%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 36%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 14x 4K, 6 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 85.3, Headshots at 63%, ELO at 3,025
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
45 matches · 62% win rate
On Tuesdays −56 ELO, win rate 48%

Tuurtlezik loses the most ELO on Dust 2: −1 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.87 · Ancient
  3. Most kills in a match: 35 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
62% better than 75%
0.79 better than 64%
86.7 better than 72%
1.16 better than 75%
52% of 150 duels better than 46%
45% of 11 situations better than 68%
Ancient18
67% better than 85%
0.92 better than 96%
93.6 better than 92%
1.42-
62% of 66 duels better than 93%
80% of 5 situations better than 99%
Nuke16
75% better than 94%
0.91 better than 93%
95.7 better than 92%
1.31-
59% of 37 duels better than 78%
33% of 6 situations better than 33%
Mirage13
46% -
0.80 -
87.8 -
0.93-
53% of 34 duels -
50% of 4 situations -
Anubis9
56% -
0.72 -
83.1 -
1.04-
63% of 16 duels -
67% of 3 situations -
Inferno6
67% -
0.82 -
87.1 -
1.42-
73% of 11 duels -
-
Cache5
20% -
0.70 -
77.6 -
0.96-
50% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tuurtlezik plays

Across 113 matches Tuurtlezik averages K/R 0.82 and ADR 88.5; the rating across the 66 rated matches is 1.19. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 62% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 36 of 66 matches the rating was 1.10 or higher (55%), in 19 it was below 0.90. In 44 matches with detailed stats: 14 4Ks and 6 aces. Best month by rating: July 2026 at 1.25. Tuurtlezik loses the most ELO on Dust 2 (−1 ELO, win rate 62%). Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.80, ADR at 85.3, Headshots at 63%, ELO at 3,025. Last 30 days: 12 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.