TurandooT
How does TurandooT play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average19% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average44% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average3.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15.
Damage per round (ADR)
Best month: April 2026 with 85.9. Last 3 months: 83.0 (at the start 79.6). Just above the average (80.7).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 44% (at the start 43%). Well below the average (50%).
Matches won (win rate)
Best month: April 2026 with 68%. Last 3 months: 51% (at the start 49%). Right on the average (51%).
Best month: October 2026 with 2,342.
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
TurandooT loses the most ELO on Anubis: −60 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Highest rating in a match: 1.74 · Anubis
- Longest win streak: 5 wins in a row · Overpass
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How TurandooT plays
Across 118 matches TurandooT averages K/R 0.76 and ADR 80.9; the rating across the 57 rated matches is 1.11. Biggest strength: Rating at 1.11, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 65% win rate in 31 matches. In 30 of 57 matches the rating was 1.10 or higher (53%), in 18 it was below 0.90. In 57 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. TurandooT loses the most ELO on Anubis (−60 ELO, win rate 40%). Things go best in match 2 of the day (±0 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.04. Unchanged in recent months: ADR at 83.0, Headshots at 44%, Win rate at 51%. Last 30 days: 56 matches, win rate 52%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.