Tubba

USA
145 matches tracked 21 matches in 30 days
ELO ▼ 51
2,104
30-day peak: 2,155
Rank NA ▼ 1,184 places
#5,577
US #2,543 in US
30 days · prev. #4,393 · best #4,393
Last updated:

How does Tubba play?

Rating 1.02 (from 102 matches) K/R 0.73 ADR 81.1 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.3
Knife kills 7 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 25%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 13x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 8.8+4.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 80.7
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −112

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
26 matches · 35% win rate
In match 2 of the day −36 ELO
36 matches · 42% win rate
Between 0:00 and 6:00 −39 ELO, win rate 44%

Tubba loses the most ELO on Anubis: −60 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.58 · Inferno
  2. Longest win streak: 11 wins in a row · Inferno
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno39
62% better than 76%
0.75 better than 55%
82.9 better than 55%
1.09 better than 65%
56% of 187 duels better than 70%
46% of 13 situations better than 73%
Ancient34
53% right on the average
0.79 better than 73%
87.8 better than 82%
1.03 right on the average
52% of 101 duels better than 56%
31% of 13 situations better than 31%
Anubis26
35% better than 7%
0.70 better than 35%
76.8 better than 33%
0.95 better than 26%
54% of 123 duels better than 69%
33% of 6 situations better than 39%
Nuke20
35% better than 3%
0.66 better than 12%
73.2 better than 13%
0.95-
39% of 57 duels better than 3%
0% of 5 situations better than 1%
Cache15
53% -
0.75 -
81.6 -
0.99-
56% of 54 duels -
33% of 6 situations -
Dust 210
50% -
0.75 -
78.3 -
1.09-
50% of 50 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tubba plays

Across 145 matches Tubba averages K/R 0.73 and ADR 81.1; the rating across the 102 rated matches is 1.02. Biggest strength: Utility damage per round at 8.8, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Inferno with a 62% win rate in 39 matches. In 42 of 102 matches the rating was 1.10 or higher (41%), in 40 it was below 0.90. In 69 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Tubba loses the most ELO on Anubis (−60 ELO, win rate 35%). Things go best on Inferno (+28 ELO, win rate 62%). From match no. 5 of the day on, things go best: 67% win rate, −20 ELO. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −112. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 80.7. Last 30 days: 21 matches, win rate 43%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.