Truli787

Poland
175 matches tracked 80 matches in 30 days
Last updated:

How does Truli787 play?

Rating 1.17 (from 127 matches) K/R 0.83 ADR 90.6 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 127 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 9%−2 pp better than 50%
K/D 1.16+0.12 better than 85%
Pistol kills per match 3.3
Knife kills 13 in 175 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.1%+0.7 pp better than 65%
Rounds with 3K 5.5%+1.4 pp better than 91%
MVPs per match 2.9+0.5 better than 93%
4Ks and aces 39x 4K, 5 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 5.8+1.7 better than 85%
Enemies flashed per round 0.27−0.03 better than 42%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.7, Headshots +4 pp
= Stayed the same
K/R at 0.84, Win rate at 53%
▼ Got worse
ELO −113

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.95. Last 3 months: 0.84 (at the start 0.81).

Patterns

From the last 175 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
31 matches · 52% wins
In match 4 of the day −45 ELO
22 matches · 32% wins
On Wednesdays +9 ELO, win rate 48%

Truli787 loses the most ELO on Dust 2: −130 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.44 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
52% level
0.84 better than 86%
91.2 better than 88%
1.12 better than 75%
54% of 224 duels better than 64%
53% of 17 situations better than 88%
Ancient35
54% better than 53%
0.87 better than 93%
95.0 better than 96%
1.26 better than 96%
61% of 171 duels better than 93%
64% of 14 situations better than 95%
Dust 231
52% level
0.81 better than 80%
89.3 better than 85%
1.20 better than 90%
54% of 111 duels better than 65%
29% of 14 situations better than 25%
Anubis18
50% better than 39%
0.78 better than 69%
88.0 better than 82%
1.11-
48% of 50 duels better than 28%
13% of 8 situations better than 5%
Inferno15
53% level
0.80 better than 73%
86.9 better than 70%
1.22-
52% of 58 duels level
67% of 6 situations better than 93%
Cache9
44% -
0.97 -
104.4 -
1.17-
71% of 35 duels -
75% of 4 situations -
Nuke8
63% -
0.70 -
81.3 -
1.01-
38% of 21 duels -
50% of 2 situations -
Vertigo4
75% -
0.95 -
95.8 -
1.39-
64% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Truli787 plays

Across 175 matches Truli787 averages K/R 0.83 and ADR 90.6; the rating across the 127 rated matches is 1.17. Biggest strength: Damage per round (ADR) at 90.6. That is better than 92% of players on level 10. On average 18.2 kills per match, 55% of them headshots. The strongest map is Ancient with a 54% win rate in 35 matches. In 67 of 127 matches the rating was 1.10 or higher (53%), in 32 it was below 0.90. In 127 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. Truli787 loses the most ELO on Dust 2 (−130 ELO, win rate 52%). Things go best on Ancient (+84 ELO, win rate 54%). Improved over the last three months: ADR +4.7, Headshots +4 pp. Got weaker: ELO −113. Unchanged in recent months: K/R at 0.84, Win rate at 53%. Last 30 days: 80 matches, win rate 53%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.