Truenogt

AW
156 matches tracked 84 matches in 30 days
ELO ▼ 184
1,814
30-day peak: 2,002
Rank SEA ▲ 523 places
#5,950
30 days · prev. #6,473 · best #5,950
Last updated:

How does Truenogt play?

Rating 0.99 (from 155 matches) K/R 0.72 ADR 78.1 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 71%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.98−0.04 · Ø 1.02 better than 39%
Pistol kills per match 3.3
Knife kills 3 in 156 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 58%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 17x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 49%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −4.9, Headshots −2 pp, ELO −281

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.73).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
32 matches · 50% win rate
In match 2 of the day +5 ELO
31 matches · 35% win rate
Between 6:00 and 12:00 −25 ELO, win rate 41%

Truenogt loses the most ELO on Mirage: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
43% better than 24%
0.75 better than 65%
79.0 better than 46%
1.04 better than 62%
54% of 177 duels better than 71%
35% of 34 situations better than 42%
Ancient40
50% better than 45%
0.74 better than 53%
78.6 better than 39%
1.03 better than 58%
42% of 146 duels better than 11%
46% of 26 situations better than 70%
Mirage32
50% right on the average
0.66 better than 19%
75.2 better than 27%
0.91 better than 17%
45% of 113 duels better than 20%
36% of 25 situations better than 48%
Anubis16
38% better than 14%
0.68 better than 25%
74.9 better than 19%
0.92 better than 18%
45% of 71 duels better than 19%
67% of 9 situations better than 96%
Cache7
71% -
0.78 -
89.4 -
1.11-
44% of 36 duels -
71% of 7 situations -
Inferno6
67% -
0.72 -
75.9 -
1.01-
55% of 20 duels -
20% of 5 situations -
Nuke3
33% -
0.83 -
93.4 -
1.08-
35% of 17 duels -
0% of 4 situations -
Vertigo3
0% -
0.56 -
67.6 -
0.71-
38% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Truenogt plays

Across 156 matches Truenogt averages K/R 0.72 and ADR 78.1; the rating across the 155 rated matches is 0.99. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 15.8 kills per match with 52% headshots. The strongest map is Ancient with a 50% win rate in 40 matches. In 56 of 155 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. Truenogt loses the most ELO on Mirage (−24 ELO, win rate 50%). Things go best on Ancient (+30 ELO, win rate 50%). Match no. 3 of the day goes best: 73% win rate. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −4.9, Headshots −2 pp, ELO −281. Last 30 days: 84 matches, win rate 45%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.