Trembolona3

AR
27 matches tracked 11 matches in 30 days
Last updated:

How does Trembolona3 play?

Rating 0.74 K/R 0.52 ADR 59.8 from 27 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.74
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.20 ConsistencyShare of matches with a rating of 0.90 or higher. 19%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 0% normal 0.90 to 1.09 19% weak 0.75 to 0.89 30% very weak below 0.75 52%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (11 matches).

Level 3

Compared with 849 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 75% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Weakness
Where do the kills come from?

0.71 K/D and so well below the average (0.92).

Headshot rate 37%−5 pp · Ø 42% better than 25%
AWP share of kills 10% no comparison
K/D 0.71−0.21 · Ø 0.92 better than 2%
Pistol kills per match 1.4
Knife kills 1 in 27 matches

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.0).

2K rounds 9.2% no comparison
3K rounds 1.8% no comparison
MVPs per match 1.4−0.6 · Ø 2.0 better than 4%
4Ks and aces 1x 4K, 0 aces in 11 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so right on the average (74%). Lower is better.

Utility hit rate 37% no comparison
Utility damage per round 3.9 no comparison
Enemies flashed per round 0.61 no comparison
Deaths per round 74%0 pp · Ø 74% right on the average

Progress

One value per month, dashed line is the level 3 average
Whether Trembolona3 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 11 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.56
JanFebMarAprMayJunJulAugSepOct

Patterns

Soon this shows where Trembolona3 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Highest rating in a match: 1.09 · Nuke
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 27 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
64% -
0.53 -
61.4 -
0.74-
50% of 34 duels -
43% of 7 situations -
Dust 210
50% -
0.50 -
57.6 -
0.69-
26% of 27 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trembolona3 plays

Across 27 matches Trembolona3 averages K/R 0.52, ADR 59.8 and a rating of 0.74. Most room to improve: Rating at 0.74, better than only 1% of level 3 players. Averages 11.7 kills per match with 37% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 0 of 27 matches the rating was 1.10 or higher (0%), in 22 it was below 0.90. In 11 matches with detailed stats: 1 4Ks and 0 aces. Last 30 days: 11 matches, win rate 45%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.