Trash

MK
42 matches tracked
Last updated:

How does Trash play?

Rating 0.98 K/R 0.72 ADR 81.8 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (12 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 52% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 13% no comparison
Clutch kills per match 1.1 no comparison

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 18%
AWP share of kills 1% no comparison
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.0

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 11.1% no comparison
3K rounds 3.6% no comparison
MVPs per match 2.5+0.3 · Ø 2.2 better than 88%
4Ks and aces 1x 4K, 0 aces in 12 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so slightly above the average (73%). Lower is better.

Utility hit rate 32% no comparison
Utility damage per round 4.5 no comparison
Enemies flashed per round 0.25 no comparison
Deaths per round 74%+1 pp · Ø 73% better than 45%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.05, ADR +5.4, Headshots +6 pp, Win rate +24 pp, ELO +114
= Stayed the same
K/R at 0.73
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.63 · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
42% -
0.73 -
79.8 -
0.99-
56% of 59 duels -
40% of 5 situations -
Dust 28
75% -
0.73 -
86.3 -
1.00-
51% of 39 duels -
40% of 5 situations -
Ancient7
57% -
0.74 -
80.8 -
0.99-
57% of 30 duels -
33% of 6 situations -
Inferno5
60% -
0.64 -
75.1 -
0.87-
52% of 21 duels -
0% of 2 situations -
Nuke5
40% -
0.73 -
87.6 -
0.99-
57% of 30 duels -
0% of 3 situations -
Anubis3
0% -
0.84 -
88.8 -
1.16-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Trash plays

Across 42 matches Trash averages K/R 0.72, ADR 81.8 and a rating of 0.98. Most room to improve: Headshot rate at 38%, better than only 18% of level 5 players. Averages 16.8 kills per match with 38% headshots. In 13 of 42 matches the rating was 1.10 or higher (31%), in 16 it was below 0.90. In 12 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: Rating +0.05, ADR +5.4, Headshots +6 pp, Win rate +24 pp, ELO +114. Unchanged in recent months: K/R at 0.73. Last 30 days: 1 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.