Transend

Ukraine
On FACEIT since 2014 187 matches tracked 50 matches in 30 days
Last updated:

How does Transend play?

Rating 1.21 (from 166 matches) K/R 0.86 ADR 90.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 166 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 27% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.27+0.27 · Ø 1.00 better than 96%
Pistol kills per match 3.2
Knife kills 5 in 187 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 16.0%+2.9 pp · Ø 13.1% better than 93%
3K rounds 5.2%+1.2 pp · Ø 4.0% better than 86%
MVPs per match 2.9+0.7 · Ø 2.2 better than 93%
4Ks and aces 45x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.86, Rating at 1.21, ADR at 91.1, ELO at 2,255
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months unchanged at 0.86. Well above the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −4 ELO
45 matches · 60% win rate
In match 2 of the day +24 ELO
56 matches · 48% win rate
Between 12:00 and 18:00 −7 ELO, win rate 47%
On Sundays −38 ELO, win rate 44%

Transend loses the most ELO on Inferno: −4 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Cache
  2. Highest rating in a match: 2.31 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
56% better than 65%
0.83 better than 85%
90.6 better than 89%
1.18 better than 87%
59% of 216 duels better than 88%
48% of 33 situations better than 75%
Inferno45
60% better than 67%
0.86 better than 88%
88.7 better than 77%
1.24 better than 89%
52% of 149 duels better than 38%
51% of 41 situations better than 81%
Cache43
56% -
0.85 -
89.3 -
1.17-
51% of 195 duels -
44% of 36 situations -
Nuke36
50% better than 33%
0.86 better than 85%
91.3 better than 84%
1.23 better than 89%
59% of 119 duels better than 80%
17% of 18 situations better than 8%
Dust 28
50% -
0.88 -
88.4 -
1.29-
52% of 31 duels -
44% of 9 situations -
Ancient5
100% -
1.12 -
106.0 -
1.62-
86% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Transend plays

Across 187 matches Transend averages K/R 0.86 and ADR 90.2; the rating across the 166 rated matches is 1.21. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.0 kills per match with 34% headshots. The strongest map is Inferno with a 60% win rate in 45 matches. In 103 of 166 matches the rating was 1.10 or higher (62%), in 31 it was below 0.90. In 145 matches with detailed stats: 45 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. Transend loses the most ELO on Inferno (−4 ELO, win rate 60%). Things go best in match 1 of the day (+72 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +72 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.21, ADR at 91.1, ELO at 2,255. Last 30 days: 50 matches, win rate 56%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.