Tranqy

Netherlands
On FACEIT since 2018 300 matches tracked 111 matches in 30 days
ELO ▲ 226
3,085
30-day peak: 3,204
Rank EU ▲ 3,970 places
#5,509
NL #36 in NL
30 days · prev. #9,479 · best #4,227
Last updated:

How does Tranqy play?

Rating 1.02 K/R 0.71 ADR 76.8 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 300 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 47%+7 pp · Ø 40% better than 86%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.06+0.01 · Ø 1.05 better than 42%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 15%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 32x 4K, 6 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +1,038
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −163 ELO
78 matches · 51% win rate
On Dust 2 −91 ELO
91 matches · 55% win rate
On Mondays −97 ELO, win rate 49%

Tranqy loses the most ELO on Ancient: −163 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.04 · Cache

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
55% right on the average
0.70 better than 23%
75.6 better than 19%
1.00 better than 25%
55% of 270 duels better than 64%
33% of 60 situations better than 33%
Ancient78
51% better than 36%
0.72 better than 30%
78.4 better than 28%
1.02 better than 35%
53% of 271 duels right on the average
33% of 48 situations better than 36%
Anubis69
58% better than 59%
0.71 better than 28%
77.4 better than 27%
1.02 better than 35%
52% of 243 duels better than 47%
41% of 44 situations better than 57%
Cache27
59% right on the average
0.72 better than 21%
77.2 better than 18%
1.04 better than 28%
55% of 103 duels better than 47%
44% of 16 situations better than 60%
Nuke15
60% better than 55%
0.70 better than 18%
76.4 better than 20%
1.02 better than 27%
43% of 44 duels better than 7%
56% of 9 situations better than 83%
Mirage9
67% -
0.72 -
77.5 -
1.10-
50% of 30 duels -
50% of 6 situations -
Awp_rome5
100% -
0.64 -
64.9 -
1.06-
64% of 106 duels -
64% of 106 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tranqy plays

Across 300 matches Tranqy averages K/R 0.71, ADR 76.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 111 of 300 matches the rating was 1.10 or higher (37%), in 103 it was below 0.90. In 247 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: August 2026 at 1.10. Tranqy loses the most ELO on Ancient (−163 ELO, win rate 51%). Things go best in match 4 of the day (+285 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +285 ELO. Improved over the last three months: Win rate +5 pp, ELO +1,038. Got weaker: K/R −0.07, Rating −0.08, ADR −4.9. Unchanged in recent months: Headshots at 49%. Last 30 days: 111 matches, win rate 53%, net ELO −255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.