Trandix

Czech Republic
147 matches tracked 39 matches in 30 days
Last updated:

How does Trandix play?

Rating 1.06 (from 97 matches) K/R 0.74 ADR 80.9 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%+1 pp · Ø 50% better than 49%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 25%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.04+0.04 · Ø 1.00 better than 56%
Pistol kills per match 3.9
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 71%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 17x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 85%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.1
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.75 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −56 ELO
33 matches · 39% win rate
Between 12:00 and 18:00 −6 ELO, win rate 47%
On Mondays −59 ELO, win rate 34%

Trandix loses the most ELO from match 5 of the day: −56 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.90 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 77%
0.83 better than 88%
90.6 better than 90%
1.20 better than 91%
55% of 143 duels better than 71%
50% of 22 situations better than 79%
Inferno27
59% better than 67%
0.76 better than 56%
81.6 better than 49%
1.11 better than 66%
51% of 69 duels better than 38%
29% of 7 situations better than 33%
Mirage21
48% better than 38%
0.61 better than 5%
70.4 better than 8%
0.94 better than 21%
47% of 55 duels better than 27%
40% of 10 situations better than 57%
Anubis15
53% right on the average
0.59 better than 2%
66.8 better than 2%
0.87-
48% of 44 duels better than 32%
44% of 9 situations better than 67%
Ancient14
43% -
0.77 -
82.2 -
1.02-
50% of 28 duels -
25% of 8 situations -
Cache12
75% -
0.79 -
84.7 -
1.21-
50% of 28 duels -
100% of 3 situations -
Nuke8
13% -
0.67 -
68.9 -
0.79-
50% of 18 duels -
100% of 1 situations -
Overpass3
67% -
0.72 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Trandix plays

Across 147 matches Trandix averages K/R 0.74 and ADR 80.9; the rating across the 97 rated matches is 1.06. Biggest strength: Utility hit rate at 41%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Cache with a 75% win rate in 12 matches. In 40 of 97 matches the rating was 1.10 or higher (41%), in 34 it was below 0.90. In 90 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.15. Trandix loses the most ELO from match 5 of the day (−56 ELO, win rate 39%). Things go best on Inferno (+48 ELO, win rate 59%). Match no. 1 of the day goes best: 63% win rate, −48 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.1. Last 30 days: 39 matches, win rate 51%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.