Tr1plASS

Ukraine
60 matches tracked 40 matches in 30 days
Last updated:

How does Tr1plASS play?

Rating 0.97 K/R 0.69 ADR 78.5 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 44%−7 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 91%
AWP share of kills 8%−2 pp · Ø 10% better than 46%
K/D 0.93−0.09 · Ø 1.02 better than 21%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 43%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 25%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 12x 4K, 4 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 70%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 73%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether Tr1plASS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
50% right on the average
0.62 better than 6%
72.9 better than 14%
0.84 better than 4%
39% of 87 duels better than 4%
43% of 7 situations better than 64%
Mirage18
56% better than 71%
0.68 better than 26%
79.0 better than 46%
0.94 better than 25%
45% of 91 duels better than 20%
42% of 12 situations better than 63%
Anubis8
63% -
0.79 -
85.7 -
1.17-
44% of 39 duels -
0% of 2 situations -
Ancient7
57% -
0.66 -
75.6 -
0.99-
37% of 27 duels -
40% of 5 situations -
Inferno5
80% -
0.82 -
86.8 -
1.15-
45% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tr1plASS plays

Across 60 matches Tr1plASS averages K/R 0.69, ADR 78.5 and a rating of 0.97. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.8 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 17 of 60 matches the rating was 1.10 or higher (28%), in 29 it was below 0.90. In 60 matches with detailed stats: 12 4Ks and 4 aces. Last 30 days: 40 matches, win rate 55%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.