TozzyXIV

Sweden
141 matches tracked
Last updated:

How does TozzyXIV play?

Rating 0.94 (from 121 matches) K/R 0.67 ADR 72.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average.
Multi-kills
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so right on the average (9%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 32%−5 pp · Ø 37% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (41%).

Headshot rate 33%−8 pp · Ø 41% better than 9%
AWP share of kills 12%+1 pp · Ø 11% better than 59%
K/D 0.92−0.01 · Ø 0.93 better than 53%
Pistol kills per match 2.1
Knife kills 5 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so slightly above the average (12.4%).

2K rounds 13.2%+0.8 pp · Ø 12.4% better than 78%
3K rounds 2.9%−0.6 pp · Ø 3.5% better than 28%
MVPs per match 1.8−0.2 · Ø 2.0 better than 32%
4Ks and aces 12x 4K, 2 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.7).

Utility hit rate 31%−3 pp · Ø 34% better than 36%
Utility damage per round 2.4−1.3 · Ø 3.7 better than 21%
Enemies flashed per round 0.27+0.05 · Ø 0.22 better than 62%
Deaths per round 73%−1 pp · Ø 74% better than 66%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +110
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 73.5
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66). Just below the average (0.69).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −106 ELO
43 matches · 42% win rate
On Mirage −94 ELO
43 matches · 47% win rate
On Fridays −76 ELO, win rate 38%

TozzyXIV loses the most ELO in match 1 of the day: −106 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.93 · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 46%
0.67 better than 44%
69.7 better than 20%
0.95 better than 58%
44% of 99 duels better than 34%
17% of 29 situations better than 8%
Inferno24
46% better than 36%
0.64 better than 40%
72.6 better than 41%
0.86 better than 30%
52% of 73 duels better than 78%
50% of 10 situations better than 83%
Dust 223
39% better than 17%
0.68 right on the average
73.1 better than 32%
0.96 better than 57%
51% of 68 duels better than 69%
38% of 13 situations better than 53%
Nuke18
67% better than 86%
0.71 right on the average
73.3 better than 29%
1.00 better than 63%
42% of 45 duels better than 16%
45% of 11 situations better than 76%
Anubis16
44% better than 29%
0.69 right on the average
75.8 better than 43%
0.95-
40% of 60 duels better than 11%
33% of 6 situations better than 33%
Ancient13
62% -
0.70 -
76.9 -
1.02-
53% of 47 duels -
54% of 13 situations -
Vertigo3
0% -
0.48 -
56.0 -
0.72-
18% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How TozzyXIV plays

Across 141 matches TozzyXIV averages K/R 0.67 and ADR 72.3; the rating across the 121 rated matches is 0.94. Most room to improve: Headshot rate at 33%, better than only 9% of level 3 players. Averages 14.4 kills per match with 33% headshots. The strongest map is Nuke with a 67% win rate in 18 matches. In 37 of 121 matches the rating was 1.10 or higher (31%), in 59 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. TozzyXIV loses the most ELO in match 1 of the day (−106 ELO, win rate 42%). Things go best from match 5 of the day (+46 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +46 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +110. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 73.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.