Toxc
Name history of Toxc
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Toxc play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
AverageToxc wins 49 of 100 opening duels. 2 percentage points below the level 9 average (51%).
Clutch
AverageToxc wins 57 of 100 1v1s. 19 percentage points above the level 9 average (38%).
Weapons and aim
Average46 of 100 kills by Toxc are headshots. 2 percentage points below the level 9 average (48%).
Impact
AverageToxc gets exactly 2 kills in 11.4 of 100 rounds. 1.7 percentage points below the level 9 average (13.1%).
Utility and deaths
AverageAverages 0.39 enemies flashed per round (39 per 100 rounds). 0.11 above the level 9 average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). 0.01 below the level 9 average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.12. Last 3 months: 1.01 (at the start 0.93). On par with the level 9 average (1.01).
Damage per round (ADR)
Best month: October 2026 with 80.9. Last 3 months: 79.2 (at the start 76.1). 0.5 below the level 9 average (79.7).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 46% (at the start 45%). 2 percentage points below the level 9 average (48%).
Matches won (win rate)
Best month: August 2026 with 61%. Last 3 months: 44% (at the start 52%). 6 percentage points below the level 9 average (50%).
Best month: July 2026 with 2,106. Last 3 months: 1,973 (at the start 2,106).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Toxc loses the most ELO in match 2 of the day: ±0 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.82 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How Toxc plays
Across 93 matches Toxc averages K/R 0.71 and ADR 77.4; the rating across the 50 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 9 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Mirage with a 53% win rate in 17 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 20 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.12. Toxc loses the most ELO in match 2 of the day (±0 ELO, win rate 38%). Things go best in match 1 of the day (−27 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −27 ELO. Improved over the last three months: Rating +0.08. Got weaker: Win rate −8 pp, ELO −133. Unchanged in recent months: K/R at 0.72, ADR at 79.2, Headshots at 46%. Last 30 days: 21 matches, win rate 29%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.