Tovarov66

Russia
43 matches tracked 12 matches in 30 days
Last updated:

How does Tovarov66 play?

Rating 0.98 K/R 0.71 ADR 73.7 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just above the average (47%).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 1.00−0.01 · Ø 1.01 better than 51%
Pistol kills per match 2.2
Knife kills 1 in 43 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 36%
4Ks and aces 5x 4K, 1 ace in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 57%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
Whether Tovarov66 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Patterns

Soon this shows where Tovarov66 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 16 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Anubis
  2. Most kills in a match: 43 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% right on the average
0.69 better than 32%
73.2 better than 17%
0.98 better than 42%
41% of 56 duels better than 7%
58% of 12 situations better than 94%
Anubis14
57% -
0.73 -
71.7 -
1.01-
48% of 46 duels -
38% of 8 situations -
Inferno6
50% -
0.69 -
71.1 -
0.86-
50% of 18 duels -
0% of 2 situations -
Mirage3
67% -
0.61 -
70.6 -
0.83-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tovarov66 plays

Across 43 matches Tovarov66 averages K/R 0.71, ADR 73.7 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 43%, better than 76% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 15.6 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 13 of 43 matches the rating was 1.10 or higher (30%), in 18 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 1 ace. Last 30 days: 12 matches, win rate 58%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.