Tottii_

Germany
308 matches tracked 112 matches in 30 days
Last updated:

How does Tottii_ play?

Rating 1.11 K/R 0.78 ADR 86.1 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 308 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.10 · Ø 1.03 better than 76%
Pistol kills per match 3.2
Knife kills 10 in 308 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 61%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 52x 4K, 5 aces in 248 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.31).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 96%
Enemies flashed per round 0.58+0.27 · Ø 0.31 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.11, ADR at 85.7
▼ Got worse
Headshots −3 pp, Win rate −9 pp, ELO −74

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −128 ELO
62 matches · 44% win rate
On Ancient −80 ELO
45 matches · 51% win rate
On Sundays −84 ELO, win rate 46%

Tottii_ loses the most ELO in match 2 of the day: −128 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Highest rating in a match: 2.91 · Inferno
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
61% better than 80%
0.79 better than 70%
87.5 better than 77%
1.16 better than 83%
59% of 434 duels better than 85%
40% of 75 situations better than 55%
Inferno68
57% better than 52%
0.78 right on the average
89.4 better than 71%
1.13 better than 57%
53% of 330 duels better than 39%
54% of 39 situations better than 86%
Cache52
56% -
0.74 -
79.8 -
1.05-
50% of 197 duels -
30% of 30 situations -
Ancient45
51% better than 45%
0.76 better than 54%
83.8 better than 58%
1.03 better than 46%
55% of 182 duels better than 69%
38% of 26 situations right on the average
Nuke27
37% better than 4%
0.78 better than 63%
86.9 better than 70%
1.06 better than 53%
53% of 150 duels better than 54%
50% of 24 situations better than 77%
Anubis3
67% -
0.88 -
88.1 -
1.23-
53% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Tottii_ plays

Across 308 matches Tottii_ averages K/R 0.78, ADR 86.1 and a rating of 1.11. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 61% win rate in 113 matches. In 156 of 308 matches the rating was 1.10 or higher (51%), in 91 it was below 0.90. In 248 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. Tottii_ loses the most ELO in match 2 of the day (−128 ELO, win rate 44%). Things go best in match 1 of the day (+151 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +151 ELO. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −74. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 85.7. Last 30 days: 112 matches, win rate 50%, net ELO −205.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.