Tottii_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength58% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).
Utility and deaths
Strength0.58 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 1.11 (at the start 1.12). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 88.0. Last 3 months: 85.7 (at the start 88.0). Clearly above the average (80.2).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 57% (at the start 60%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 54% (at the start 63%). Clearly above the average (50%).
Best month: August 2026 with 2,956. Last 3 months: 2,656 (at the start 2,730).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 308 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Tottii_ loses the most ELO in match 2 of the day: −128 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Inferno
- Highest rating in a match: 2.91 · Inferno
- Longest win streak: 9 wins in a row · Dust 2
Maps in detail
from the last 308 matchesCompared with players on the same level who have at least 15 matches on the map.
How Tottii_ plays
Across 308 matches Tottii_ averages K/R 0.78, ADR 86.1 and a rating of 1.11. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 58% headshots. The strongest map is Dust 2 with a 61% win rate in 113 matches. In 156 of 308 matches the rating was 1.10 or higher (51%), in 91 it was below 0.90. In 248 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. Tottii_ loses the most ELO in match 2 of the day (−128 ELO, win rate 44%). Things go best in match 1 of the day (+151 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +151 ELO. Got weaker: Headshots −3 pp, Win rate −9 pp, ELO −74. Unchanged in recent months: K/R at 0.77, Rating at 1.11, ADR at 85.7. Last 30 days: 112 matches, win rate 50%, net ELO −205.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.