Tosito123

XK
179 matches tracked 49 matches in 30 days
Last updated:

How does Tosito123 play?

Rating 0.92 (from 176 matches) K/R 0.68 ADR 74.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 176 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 47%−3 pp · Ø 50% better than 35%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so slightly below the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 0.88−0.09 · Ø 0.97 better than 20%
Pistol kills per match 2.5
Knife kills 5 in 179 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 74%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 47%
MVPs per match 2.4+0.2 · Ø 2.2 better than 84%
4Ks and aces 19x 4K, 4 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 34%
Enemies flashed per round 0.27+0.03 · Ø 0.24 better than 58%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.08, Rating +0.07, ADR +7.7, Headshots +7 pp
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.70 (at the start 0.62). Just below the average (0.71).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
39 matches · 49% win rate
On Anubis −26 ELO
22 matches · 59% win rate
Between 18:00 and 24:00 +13 ELO, win rate 41%

Tosito123 loses the most ELO on Dust 2: −26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.76 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 42%
0.71 better than 54%
74.3 better than 32%
0.96 better than 47%
49% of 317 duels right on the average
43% of 30 situations better than 66%
Dust 239
49% better than 44%
0.67 better than 33%
73.6 better than 24%
0.92 better than 30%
45% of 206 duels better than 28%
38% of 13 situations right on the average
Ancient22
68% better than 94%
0.73 better than 64%
79.1 better than 52%
0.98 better than 56%
54% of 123 duels better than 82%
33% of 9 situations better than 39%
Anubis22
59% better than 79%
0.73 better than 57%
80.5 better than 54%
1.00 better than 56%
50% of 103 duels better than 56%
44% of 9 situations better than 65%
Inferno15
53% better than 60%
0.59 better than 11%
65.4 better than 6%
0.77 better than 4%
39% of 88 duels better than 9%
30% of 10 situations better than 35%
Cache9
56% -
0.67 -
71.8 -
0.92-
45% of 49 duels -
0% of 3 situations -
Nuke9
44% -
0.58 -
71.1 -
0.74-
48% of 52 duels -
50% of 2 situations -
Aim_map_faceit3
0% -
0.38 -
48.0 -
0.63-
38% of 63 duels -
38% of 63 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tosito123 plays

Across 179 matches Tosito123 averages K/R 0.68 and ADR 74.0; the rating across the 176 rated matches is 0.92. Biggest strength: Rounds with first kill at 12%, better than 81% of level 5 players. Most room to improve: Deaths per round at 78%, better than only 8% of level 5 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 54 of 176 matches the rating was 1.10 or higher (31%), in 84 it was below 0.90. In 117 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Tosito123 loses the most ELO on Dust 2 (−26 ELO, win rate 49%). Things go best in match 4 of the day (−26 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −26 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +7.7, Headshots +7 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 49 matches, win rate 51%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.