Toshiikk

Ukraine
On FACEIT since 2017 390 matches tracked 126 matches in 30 days
ELO ▲ 249
3,857
30-day peak: 3,944
Rank EU ▼ 3 places
#192
#17 in UA
30 days · before #189 · best #130
Last updated:
Next update possible in 1h 25m

How does Toshiikk play?

Rating 1.09 (from 179 matches) K/R 0.79 ADR 85.1 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 7%−4 pp better than 41%
K/D 1.15+0.12 better than 83%
Pistol kills per match 2.7
Knife kills 6 in 390 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.0 pp better than 88%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 56x 4K, 4 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +3 pp, ELO +227
= Stayed the same
K/R at 0.78
▼ Got worse
ADR −4.1, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.81).

Patterns

From the last 390 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −54 ELO
54 matches · 44% wins
On Fridays −9 ELO, win rate 51%

Toshiikk loses the most ELO in match 4 of the day: −54 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 1.93 · Ancient
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
57% better than 69%
0.82 better than 82%
88.4 better than 83%
1.15 better than 82%
57% of 440 duels better than 80%
45% of 74 situations better than 72%
Ancient89
55% better than 58%
0.78 better than 68%
85.6 better than 71%
1.05 better than 56%
54% of 396 duels better than 66%
45% of 60 situations better than 74%
Dust 283
45% better than 26%
0.77 better than 64%
83.5 better than 66%
1.06 better than 56%
57% of 296 duels better than 78%
44% of 59 situations better than 68%
Anubis48
65% better than 88%
0.75 better than 55%
81.9 better than 55%
1.04 level
46% of 150 duels better than 20%
33% of 39 situations better than 40%
Nuke31
68% better than 89%
0.80 better than 65%
85.9 better than 65%
1.18-
61% of 129 duels better than 85%
49% of 35 situations better than 68%
Cache5
40% -
0.65 -
66.2 -
1.08-
55% of 20 duels -
25% of 4 situations -
Eldorado3
33% -
0.54 -
58.5 -
0.78-
40% of 15 duels -
35% of 17 situations -
Vertigo3
100% -
0.85 -
79.0 -
1.29-
67% of 18 duels -
29% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Toshiikk plays

Across 390 matches Toshiikk averages K/R 0.79 and ADR 85.1; the rating across the 179 rated matches is 1.09. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. On average 16.7 kills per match, 54% of them headshots. The strongest map is Nuke with a 68% win rate in 31 matches. In 84 of 179 matches the rating was 1.10 or higher (47%), in 55 it was below 0.90. In 334 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. Toshiikk loses the most ELO in match 4 of the day (−54 ELO, win rate 44%). Things go best on Ancient (+294 ELO, win rate 55%). Improved over the last three months: Win rate +3 pp, ELO +227. Got weaker: ADR −4.1, Headshots −2 pp. Unchanged in recent months: K/R at 0.78. Last 30 days: 126 matches, win rate 55%, ELO balance +231.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.