Torstencs

Sweden
159 matches tracked 12 matches in 30 days
Last updated:

How does Torstencs play?

Rating 1.03 (from 45 matches) K/R 0.70 ADR 76.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 11% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 46%−5 pp better than 11%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 8%−3 pp better than 46%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.3
Knife kills 1 in 159 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 9x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 6.3+2.2 better than 91%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +18 pp, ELO +75
= Stayed the same
K/R at 0.70, ADR at 76.5
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.70 (at the start 0.68).

Patterns

From the last 159 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −54 ELO
38 matches · 42% wins
In match 1 of the day +29 ELO
44 matches · 39% wins
On Fridays +154 ELO, win rate 42%

Torstencs loses the most ELO on Ancient: −54 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
41% better than 13%
0.71 better than 35%
75.6 better than 23%
1.05-
46% of 162 duels better than 21%
32% of 31 situations better than 30%
Ancient38
42% better than 16%
0.68 better than 18%
76.6 better than 23%
1.06-
44% of 160 duels better than 12%
46% of 13 situations better than 76%
Anubis24
67% better than 92%
0.73 better than 44%
77.2 better than 29%
1.06-
48% of 90 duels better than 28%
20% of 10 situations better than 14%
Inferno14
36% -
0.65 -
77.1 -
0.79-
56% of 73 duels -
25% of 8 situations -
Dust 210
40% -
0.56 -
67.7 -
0.90-
44% of 45 duels -
0% of 4 situations -
Cache9
78% -
0.80 -
84.0 -
1.12-
47% of 34 duels -
20% of 5 situations -
Nuke7
43% -
0.72 -
77.9 -
-
50% of 2 duels -
-
Overpass3
33% -
0.61 -
76.5 -
-
-
-
Vertigo3
67% -
0.72 -
76.7 -
1.02-
64% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Torstencs plays

Across 159 matches Torstencs averages K/R 0.70 and ADR 76.3; the rating across the 45 rated matches is 1.03. Biggest strength: Utility damage per round at 6.3. That is better than 91% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 15.4 kills per match, 52% of them headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 15 of 45 matches the rating was 1.10 or higher (33%), in 15 it was below 0.90. In 99 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: October 2026 at 1.14. Torstencs loses the most ELO on Ancient (−54 ELO, win rate 42%). Things go best in match 2 of the day (+127 ELO, win rate 53%). Improved over the last three months: Win rate +18 pp, ELO +75. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.5. Last 30 days: 12 matches, win rate 58%, ELO balance +115.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.