Tony_g777

Russia
173 matches tracked
Last updated:

How does Tony_g777 play?

Rating 0.96 K/R 0.70 ADR 79.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 173 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 23%−17 pp · Ø 40% better than 2%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 10%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.96−0.06 · Ø 1.02 better than 31%
Pistol kills per match 2.1
Knife kills 3 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.3%).

2K rounds 11.9%−1.4 pp · Ø 13.3% better than 17%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 10x 4K, 0 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.4, Headshots at 39%, Win rate at 55%, ELO at 1,694
▼ Got worse
K/R −0.07, Rating −0.11

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
47 matches · 45% win rate
On Anubis −27 ELO
31 matches · 61% win rate
On Tuesdays −8 ELO, win rate 44%

Tony_g777 loses the most ELO on Mirage: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 31%
0.67 better than 23%
78.2 better than 42%
0.91 better than 17%
43% of 243 duels better than 13%
16% of 25 situations better than 6%
Dust 246
63% better than 91%
0.70 better than 36%
78.6 better than 44%
0.96 better than 32%
54% of 203 duels better than 71%
35% of 23 situations better than 42%
Ancient33
55% better than 63%
0.71 better than 37%
79.5 better than 42%
0.97 better than 34%
55% of 179 duels better than 74%
21% of 28 situations better than 16%
Anubis31
61% better than 79%
0.74 better than 54%
82.3 better than 61%
1.03 better than 55%
44% of 102 duels better than 16%
54% of 24 situations better than 84%
Inferno9
44% -
0.64 -
73.1 -
0.83-
47% of 38 duels -
0% of 4 situations -
Nuke7
57% -
0.85 -
88.3 -
1.25-
66% of 35 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Tony_g777 plays

Across 173 matches Tony_g777 averages K/R 0.70, ADR 79.4 and a rating of 0.96. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 15.7 kills per match with 40% headshots. The strongest map is Dust 2 with a 63% win rate in 46 matches. In 60 of 173 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 113 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. Tony_g777 loses the most ELO on Mirage (−28 ELO, win rate 45%). Things go best in match 4 of the day (+13 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +13 ELO. Got weaker: K/R −0.07, Rating −0.11. Unchanged in recent months: ADR at 78.4, Headshots at 39%, Win rate at 55%, ELO at 1,694.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.